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ZZZZZ ZERC TEST RDDMO Test

zercman

  • RaceTroll
  • ClassesMonk 8Bard 2Red Dragon Disciple 30
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 34STR
  • 15DEX
  • 14CON
  • 8INT
  • 8WIS
  • 8CHA
  • 67AC
  • 960HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble20
  • Lore8

Feats 58

  • Alertness L1
  • Ambidexterity L3
  • Armor Proficiency (light) L9
  • Armor Proficiency (medium) L9
  • Armor Skin L24
  • Associates Control L1
  • Bard Song L9
  • Bardic Knowledge L9
  • Blind-Fight L18
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L2
  • Draconic Armor L11
  • Dragon Abilities L12
  • Dragon Breath L13
  • Epic Character L21
  • Epic Damage Reduction I L32
  • Epic Damage Reduction II L36
  • Epic Damage Reduction III L40
  • Epic Fortitude L21
  • Epic Prowess L28
  • Epic Red Dragon Disciple L21
  • Epic Weapon Focus (quarterstaff) L24
  • Evasion L1
  • Flurry of Blows L1
  • Great Fortitude L1
  • Great Strength I L21
  • Great Strength II L27
  • Great Strength III L30
  • Great Strength IV L33
  • Great Strength V L36
  • Great Strength VI L39
  • Hit Die Increase (d10) L16
  • Hit Die Increase (d6) L11
  • Hit Die Increase (d8) L14
  • Immunity To Sleep L20
  • Immunity to Fire L20
  • Immunity to Paralysis L20
  • Improved Critical (quarterstaff) L12
  • Improved Knockdown L6
  • Improved Two-Weapon Fighting L15
  • Improved Unarmed Strike L1
  • Knockdown L6
  • Large Stature L1
  • Monk AC Bonus L1
  • Monk Speed L3
  • Player Menu L1
  • Purity of Body L5
  • Shield Proficiency L9
  • Still Mind L3
  • Stunning Fist L1
  • Toughness L6
  • Two-Weapon Fighting L1
  • Weapon Focus (quarterstaff) L9
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L9
  • Wholeness of Body L7

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Spell Resistance 42
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Lesser Shandaular Claws
    • Damage Bonus Acid 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus Piercing 2d6 Damage
    • Enhancement Bonus +7
    • Extra Melee Damage Type Slashing
    • Keen
    • On Hit Crushing Blow (Reduce your target physical damage immunities by 5%) Level 1 5%
    • Use Limitation: Class Monk
    • Use Limitation: Class Purple Dragon Knight
    • Use Limitation: Class Red Dragon Disciple
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Skill Bonus Discipline +15
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
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Last played 2026-08-04