
ZZZZZ TEST zercyX Test
- RaceWerewolf
- ClassesMonk 6Purple Dragon Knight 4Elite Guard 30
- Level40
- AlignmentLawful Neutral
Statistics
- 8STR
- 34DEX
- 14CON
- 16INT
- 12WIS
- 8CHA
- 78AC
- 818HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Concentration40
- Disable Trap21
- Ride21
- Tumble21
- Open Lock10
- Listen2
- Spot2
- Intimidate1
- Persuade1
- Pick Pocket1
Feats 61
- Alertness L1
- Armor Skin L24
- Associates Control L1
- Blind-Fight L15
- Called Shot L18
- Cleave L1
- Collectibles Menu L1
- Crossbow Precision L15
- Darkvision L1
- Deflect Arrows L2
- Dodge L1
- Elite Guard Training L15
- Epic Character L21
- Epic Elite Guard L21
- Epic Prowess L25
- Epic Toughness I L40
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Evasion L1
- Fear L9
- Flurry of Blows L1
- Great Dexterity I L21
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L35
- Great Dexterity VII L36
- Great Dexterity VIII L39
- Heroic Shield L7
- Improved Critical (heavy crossbow) L17
- Improved Critical (light crossbow) L17
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Inspire Courage L8
- Knockdown L6
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Combat L3
- Oath of Wrath L10
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L9
- Purity of Body L5
- Rallying Cry L7
- Rapid Reload L6
- Smell Surroundings L1
- Sniper L20
- Still Mind L3
- Stunning Fist L1
- Toughness L12
- Weapon Finesse L1
- Weapon Focus (heavy crossbow) L11
- Weapon Focus (light crossbow) L11
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L11
- Weapon Specialization (heavy crossbow) L13
- Weapon Specialization (light crossbow) L13
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Ability Bonus Dexterity +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Regeneration +4
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Ability Bonus Dexterity +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Regeneration +4
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Regeneration +4
- Skill Bonus Spot +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Constitution +6
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
Right Hand Sunfire Arbalest- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Damage Resistance Fire Resist 15 / -
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Orange
- Massive Criticals 2d8 Damage
- Mighty +20
- On Crit Cast Spell Firebrand Level 6
- Regeneration +4
- Skill Bonus Discipline +10
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Cold Resist 10 / -
- Ability Bonus Constitution +6
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Hide +15
- Ability Bonus Strength +6
- Damage Resistance Piercing Resist 10 / -
- Regeneration +4
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- Regeneration +4
- Spell Resistance 42
- Skill Bonus Move Silently +15
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Wisdom +6
- Skill Bonus Discipline +15
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Regeneration +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Haste
- Damage Resistance Negative Energy Resist 10 / -
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Hide +15
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2026-05-14