
Statistics
- 14STR
- 34DEX
- 14CON
- 10INT
- 14WIS
- 8CHA
- 70AC
- 700HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Pick Pocket43
- Tumble40
Feats 54
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L14
- Dodge L1
- Drink Blood L1
- Dual-Wield L1
- Epic Character L21
- Epic Dodge L29
- Epic Prowess L36
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Weapon Focus (light hammer) L24
- Evasion L11
- Favored Enemy: Humans L5
- Favored Enemy: Monstrous Humanoids L20
- Favored Enemy: Undead L1
- Fly L1
- Great Dexterity I L21
- Great Dexterity II L26
- Great Dexterity III L30
- Great Dexterity IV L32
- Great Dexterity V L33
- Great Dexterity VI L35
- Great Dexterity VII L38
- Great Dexterity VIII L39
- Hide in Plain Sight L10
- Improved Critical (light hammer) L15
- Improved Evasion L19
- Improved Two-Weapon Fighting L9
- Mobility L3
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shadow Daze L12
- Shadow Evade L13
- Shield Proficiency L1
- Slippery Mind L16
- Summon Shadow L14
- Toughness L18
- Trackless Step L1
- Uncanny Dodge I L11
- Uncanny Dodge II L14
- Uncanny Dodge III L19
- Weapon Finesse L6
- Weapon Focus (light hammer) L9
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
Chest The Black Ghost- AC Bonus +7
- Extend Shadow Evade (10 rounds)
- Immunity: Miscellaneous Sneak Attack
- Regeneration +5
- Skill Bonus Hide +50
- Skill Bonus Move Silently +50
- Use Limitation: Class Assassin
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Use Limitation: Class Shifter
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Hand Hammer of the Frozen North- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 1d6 Damage
- Damage Bonus Slashing 2d10 Damage
- Damage Resistance Cold Resist 10 / -
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Absorb, White
Left Hand Hammer of the Frozen North- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 1d6 Damage
- Damage Bonus Slashing 2d10 Damage
- Damage Resistance Cold Resist 10 / -
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Absorb, White
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Right Ring Flame Shard of Pyrosys- Damage Resistance Fire Resist 25 / -
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Regeneration +4
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
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Last played 2026-05-22