
ZZZZZTEST D WM SH Test
- RaceLizardfolk
- ClassesDruid 5Shifter 30Weapon Master 5
- Level40
- AlignmentTrue Neutral
Statistics
- 31STR
- 42DEX
- 12CON
- 14INT
- 9WIS
- 8CHA
- 61AC
- 720HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Spot43
- Tumble20
- Discipline10
- Intimidate4
- Open Lock1
- Pick Pocket1
Feats 56
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Blind-Fight L33
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Energy Resistance, Cold I L26
- Energy Resistance, Electrical I L35
- Energy Resistance, Fire I L23
- Energy Resistance, Sonic I L29
- Energy Resistance, Sonic II L38
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Skill Focus (Animal Empathy) L21
- Epic Toughness I L39
- Epic Weapon Focus (shortsword) L21
- Expertise L6
- Greater Spell Focus (Transmutation) L32
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Hardiness vs. Poisons L1
- Humanoid Shape L12
- Improved Critical (short sword) L18
- Increased Multiplier L20
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Ki Damage L16
- Mobility L9
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Spell Focus (Transmutation) L30
- Spit Acid L10
- Spring Attack L12
- Superior Weapon Focus L20
- Toughness L36
- Trackless Step L3
- Weapon Focus (short sword) L3
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L1
- Weapon of Choice (short sword) L16
- Whirlwind Attack L15
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Bonus Feat Evasion
- Immunity: Specific Spell Storm of Vengeance
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Damage Resistance Piercing Resist 10 / -
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Slashing Resist 25 / -
- Immunity: Damage Type Piercing 5%
- Spiked Surface Slashing 7d6 Damage
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Slashing 15%
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Divine 5%
- Damage Reduction +9 Soak 10 Damage
- Immunity: Damage Type Acid 20%
- Bonus Feat Alertness
- Damage Reduction +8 Soak 20 Damage
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Fire 5%
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Acid Resist 20 / -
- Immunity: Damage Type Fire 20%
- Damage Resistance Fire Resist 30 / -
- Light Bright (20m) Red
- Immunity: Damage Type Fire 20%
- Immunity: Damage Type Cold 20%
- Immunity: Miscellaneous Knockdown
- Bonus Feat Alertness
- Bonus Feat Dodge
- Bonus Feat Use Poison
- Darkvision
- Freedom of Movement
- Bonus Feat Hide in Plain Sight
- Bonus Feat Weapon Finesse
- Skill Bonus Discipline +50
- Regeneration +20
- Saving Throw Bonus Universal +3
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Regeneration +20
- Skill Bonus Concentration +30
- Saving Throw Bonus: Specific Fortitude +12
- Saving Throw Bonus: Specific Reflex +12
- Saving Throw Bonus: Specific Will +12
- Ability Bonus Wisdom +12
- Skill Bonus Listen +30
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +30
- Skill Bonus Animal Empathy +10
- Ability Bonus Dexterity +12
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- Skill Bonus Open Lock +10
- Skill Bonus Set Trap +10
- Skill Bonus Tumble +10
- AC Bonus +7
- AC Bonus +9
Right Hand _SHAPE_KOB_EPIC_SSWORD Tier 5- Arcane Spell Failure +50%
- Bonus Feat Sneak Attack (+2d6)
- Keen
- On Hit Hold DC=44 25% / 1 Round
- Visual Effect Drip, Red, No Glow
- On Hit Ahriman's Sacrifice Level 1
- On Hit Cast Spell Flaming Weapon Properties (Fire Damage) Level 10
- Visual Effect Fire
- On Hit Doom DC=46
- Bonus Feat Sneak Attack (+5d6)
- On Hit Poison DC=46
- Visual Effect Acid
- Regeneration: Vampiric +20
- Skill Bonus Intimidate +10
- Damage Bonus Bludgeoning 2d12 Damage
- Enhancement Bonus +10
- Massive Criticals 200 Damage
- Damage Bonus Positive Energy 10 Damage
Export sheet (text)
Last played 2026-10-09
