
ZZZZZTEST D WM SH Test
- RaceLizardfolk
- ClassesDruid 5Shifter 30Weapon Master 5
- Level40
- AlignmentTrue Neutral
Statistics
- 31STR
- 11DEX
- 12CON
- 14INT
- 9WIS
- 8CHA
- 59AC
- 720HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Spot43
- Tumble20
- Discipline10
- Intimidate4
- Open Lock1
- Pick Pocket1
Feats 56
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Blind-Fight L33
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Energy Resistance, Cold I L26
- Energy Resistance, Electrical I L35
- Energy Resistance, Fire I L23
- Energy Resistance, Sonic I L29
- Energy Resistance, Sonic II L38
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Skill Focus (Animal Empathy) L21
- Epic Toughness I L39
- Epic Weapon Focus (shortsword) L21
- Expertise L6
- Greater Spell Focus (Transmutation) L32
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Hardiness vs. Poisons L1
- Humanoid Shape L12
- Improved Critical (short sword) L18
- Increased Multiplier L20
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Ki Damage L16
- Mobility L9
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Spell Focus (Transmutation) L30
- Spit Acid L10
- Spring Attack L12
- Superior Weapon Focus L20
- Toughness L36
- Trackless Step L3
- Weapon Focus (short sword) L3
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L1
- Weapon of Choice (short sword) L16
- Whirlwind Attack L15
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
Right Hand Trident- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Cold 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Electrical 2d6 Damage
- Damage Bonus Magical 2d6 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)
Last played 2026-08-04