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ZZZZTEST str ranger Test

zercman

  • RaceTroll
  • ClassesRanger 29Bard 1Red Dragon Disciple 10
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 34STR
  • 10DEX
  • 14CON
  • 8INT
  • 14WIS
  • 8CHA
  • 60AC
  • 900HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble25
  • Discipline10
  • Lore8

Feats 56

  • Alertness L1
  • Animal Companion L6
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Bane of Enemies L23
  • Bard Song L30
  • Bardic Knowledge L30
  • Blind-Fight L1
  • Collectibles Menu L1
  • Darkvision L1
  • Draconic Armor L31
  • Dragon Abilities L32
  • Dragon Breath L33
  • Dual-Wield L1
  • Epic Character L21
  • Epic Fortitude L21
  • Epic Prowess L26
  • Epic Ranger L21
  • Epic Weapon Focus (bastard sword) L25
  • Extend Spell L12
  • Favored Enemy: Dragons L1
  • Favored Enemy: Half-Orcs L5
  • Favored Enemy: Monstrous Humanoids L20
  • Favored Enemy: Outsiders L29
  • Favored Enemy: Reptilian Humanoids L10
  • Favored Enemy: Undead L15
  • Great Fortitude L1
  • Great Strength I L24
  • Great Strength II L27
  • Great Strength III L30
  • Great Strength IV L33
  • Great Strength V L36
  • Great Strength VI L39
  • Hit Die Increase (d10) L36
  • Hit Die Increase (d6) L31
  • Hit Die Increase (d8) L34
  • Immunity To Sleep L40
  • Immunity to Fire L40
  • Immunity to Paralysis L40
  • Improved Critical (bastard sword) L9
  • Improved Two-Weapon Fighting L9
  • Large Stature L1
  • Player Menu L1
  • Point Blank Shot L1
  • Rapid Shot L9
  • Resist Acid Energy L18
  • Shield Proficiency L1
  • Toughness L15
  • Trackless Step L1
  • Weapon Focus (bastard sword) L6
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Chest Light Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Haste
    • Regeneration +4
  • Right Hand Fist of the Thundercaller
    • Damage Bonus Electrical 2d12 Damage
    • Damage Bonus Pure 1d6 Damage
    • Damage Bonus Slashing 2d12 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Electrical 5%
    • Keen
    • On Hit Call Thunder (4d6 Electrical and 4d6 Pure damage to all enemies within 5m) Level 2 5%
    • On Hit Stun DC=44 50% / 1 Round
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Spell Resistance 42
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Last played 2026-08-04