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zzzz[TEST] Ice storm v1 Test

zercman

  • RaceCelestial
  • ClassesPaladin 3Druid 7Shifter 30
  • Level40
  • AlignmentLawful Good

Statistics

  • 28STR
  • 36DEX
  • 32CON
  • 14INT
  • 21WIS
  • 26CHA
  • 57AC
  • 1076HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Spot43
  • Pick Pocket21
  • Tumble20

Feats 60

  • Alertness L6
  • Animal Companion L4
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Aura of Courage L2
  • Collectibles Menu L1
  • Divine Grace L1
  • Divine Health L1
  • Divine Shield L3
  • Energy Resistance, Acid I L26
  • Energy Resistance, Acid II L38
  • Energy Resistance, Cold I L29
  • Energy Resistance, Electrical I L32
  • Energy Resistance, Sonic I L35
  • Epic Character L21
  • Epic Shifter L21
  • Epic Toughness I L39
  • Fly L1
  • Great Charisma I L21
  • Great Charisma II L27
  • Great Charisma III L30
  • Great Charisma IV L33
  • Great Charisma V L36
  • Greater Spell Focus (Transmutation) L15
  • Greater Wildshape I (wyrmling shape) L10
  • Greater Wildshape II L12
  • Greater Wildshape III L14
  • Greater Wildshape IV L19
  • Heal Ally L10
  • Humanoid Shape L16
  • Infinite Greater Wildshape I L13
  • Infinite Greater Wildshape II L16
  • Infinite Greater Wildshape III L19
  • Infinite Greater Wildshape IV L26
  • Infinite Humanoid Shape L23
  • Lay on Hands L1
  • Maximize Spell L9
  • Nature Sense L4
  • Outsider Shape L23
  • Player Menu L1
  • Power Attack L1
  • Remove Disease L3
  • Resist Nature's Lure L7
  • Shield Proficiency L1
  • Smite Evil L2
  • Spell Focus (Transmutation) L12
  • Toughness L18
  • Trackless Step L6
  • Turn Undead L3
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (druid) L4
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Wild Shape L8
  • Wild Shape (2x day) L9
  • Wild Shape (3x day) L20
  • Woodland Stride L5

Equipment

  • Head _POLY_HELM
    • Bonus Feat Armor Proficiency (heavy)
    • Bonus Feat Weapon Finesse
    • Bonus Feat Weapon Proficiency (exotic)
    • Bonus Feat Weapon Proficiency (martial)
    • Bonus Feat Weapon Proficiency (simple)
  • Chest _POLY_ARMOR
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Spiked Surface Piercing 2d12 Damage
    • Immunity: Miscellaneous Knockdown
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Spell Resistance 50
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Spiked Surface Slashing 7d6 Damage
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Bonus Feat Dodge
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Damage Resistance Cold Resist 25 / -
    • Damage Vulnerability Fire 10% Damage Vulnerability
    • Immunity: Damage Type Cold 10%
    • Light Bright (20m) Blue
    • Immunity: Damage Type Cold 20%
    • Immunity: Damage Type Fire 20%
    • Bigby Protection +3
    • Bonus Feat Dodge
    • Immunity: Damage Type Electrical 20%
    • Damage Reduction +6 Soak 15 Damage
    • Damage Reduction +7 Soak 5 Damage
    • True Seeing
    • Immunity: Spells by Level Level 8 or Lower
    • Bonus Feat Dodge
    • Regeneration +20
    • Ability Bonus Dexterity +12
    • Saving Throw Bonus Universal +12
    • Skill Bonus Discipline +35
    • Ability Bonus Constitution +12
    • Skill Bonus Concentration +25
    • Regeneration +8
    • Saving Throw Bonus: Specific Will +10
    • Skill Bonus Pick Pocket +45
    • Ability Bonus Charisma +12
    • Ability Bonus Wisdom +12
    • Ability Bonus Strength +6
    • Skill Bonus Disable Trap +15
    • Skill Bonus Listen +15
    • Skill Bonus Search +15
    • Skill Bonus Spot +25
    • Skill Bonus Hide +35
    • Skill Bonus Move Silently +10
    • Decreased Saving Throws Universal -4
    • AC Bonus +9
  • Right Hand _SHAPE_RAK_STAFF
    • Base Item Weight Reduction 80% of Weight
    • Material Bronze
    • Quality Good
    • Extend Divine Might (5 rounds)
    • Extend Divine Shield (5 rounds)
    • Extend Divine Wrath (10 rounds)
    • Immunity: Damage Type Positive Energy 10%
    • Keen
    • Visual Effect Glow, Yellow
    • On Hit Slow DC=48
    • Bonus Feat Knockdown
    • Visual Effect Fire
    • Damage Bonus Positive Energy 7d6 Damage
    • Damage Bonus Slashing 2d6 Damage
    • Enhancement Bonus +10
    • Massive Criticals 1d6 Damage
    • Damage Bonus Fire 2d10 Damage
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Last played 2026-05-22