
zzzTEST WM DAGGER Test
- RaceDrider
- ClassesFighter 8Rogue 13Weapon Master 19
- Level40
- AlignmentChaotic Evil
Statistics
- 8STR
- 30DEX
- 14CON
- 14INT
- 10WIS
- 8CHA
- 68AC
- 708HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Disable Trap42
- Pick Pocket42
- Ride42
- Tumble40
- Use Magic Device35
- Intimidate4
Feats 62
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Aura of Doom L10
- Blind-Fight L18
- Blinding Speed L26
- Cast Darkness L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L39
- Dodge L3
- Epic Character L21
- Epic Dodge L39
- Epic Prowess L37
- Epic Skill Focus (Pick Pocket) L36
- Epic Superior Weapon Focus L23
- Epic Weapon Focus (dagger) L23
- Epic Weapon Master L21
- Evasion L8
- Expertise L1
- Great Dexterity I L21
- Great Dexterity II L24
- Hardiness vs. Enchantments L1
- Immunity To Sleep L1
- Improved Critical (dagger) L15
- Improved Evasion L32
- Improved Two-Weapon Fighting L27
- Increased Multiplier L14
- Ki Critical L16
- Ki Damage L10
- Large Stature L1
- Luck of Heroes L1
- Mobility L4
- Mounted Combat L30
- Player Menu L1
- Shield Proficiency L1
- Sneak Attack (+1d6) L7
- Sneak Attack (+2d6) L9
- Sneak Attack (+3d6) L27
- Sneak Attack (+4d6) L29
- Sneak Attack (+5d6) L31
- Sneak Attack (+6d6) L33
- Sneak Attack (+7d6) L39
- Spring Attack L6
- Superior Weapon Focus L14
- Toughness L12
- Two-Weapon Fighting L1
- Uncanny Dodge I L9
- Uncanny Dodge II L28
- Uncanny Dodge III L33
- Weapon Finesse L2
- Weapon Focus (dagger) L9
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L7
- Weapon Proficiency (simple) L1
- Weapon Specialization (dagger) L40
- Weapon of Choice (dagger) L10
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Pick Pocket +15
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Pick Pocket +15
Right Hand Phase Killer- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Specific Spell Darkness
- Keen
- Massive Criticals 80 Damage
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Assassin
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Visual Effect Darkness / Shadow
Left Hand Phase Killer- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Specific Spell Darkness
- Keen
- Massive Criticals 80 Damage
- On Hit Phase (Gains 90% concealment and the ability to phase through creatures) Level 2 5%
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Use Limitation: Class Assassin
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Visual Effect Darkness / Shadow
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-08-04