
zzzTEST Ges WM vamp Test
- RaceVampire
- ClassesFighter 10Weapon Master 30
- Level40
- AlignmentNeutral Evil
Statistics
- 8STR
- 32DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 66AC
- 820HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride40
- Discipline39
- Tumble21
- Intimidate4
Feats 46
- Ambidexterity L15
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L23
- Associates Control L1
- Blind-Fight L12
- Blinding Speed L32
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Drink Blood L1
- Energy Resistance, Fire I L36
- Energy Resistance, Fire II L39
- Epic Character L21
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L35
- Epic Toughness II L38
- Epic Weapon Focus (longsword) L26
- Epic Weapon Master L21
- Epic Will L21
- Expertise L6
- Fly L1
- Great Dexterity I L24
- Great Dexterity II L27
- Great Dexterity III L30
- Great Dexterity IV L33
- Improved Critical (longsword) L10
- Improved Two-Weapon Fighting L18
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Mobility L4
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L6
- Superior Weapon Focus L15
- Toughness L3
- Two-Weapon Fighting L8
- Weapon Finesse L1
- Weapon Focus (longsword) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon of Choice (longsword) L11
- Whirlwind Attack L9
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Frostbite- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Psionic / Mind
Left Hand Frostbite- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Psionic / Mind
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04