
zzzTEST drider WM ls Test
- RaceDrider
- ClassesFighter 9Monk 1Weapon Master 30
- Level40
- AlignmentLawful Evil
Statistics
- 8STR
- 32DEX
- 14CON
- 13INT
- 14WIS
- 8CHA
- 67AC
- 818HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride40
- Spot40
- Intimidate4
Feats 58
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Aura of Doom L10
- Blind-Fight L12
- Blinding Speed L32
- Cast Darkness L1
- Cleave L10
- Collectibles Menu L1
- Darkvision L1
- Dodge L1
- Energy Resistance, Fire I L30
- Epic Character L21
- Epic Fortitude L27
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L35
- Epic Toughness II L38
- Epic Weapon Focus (longsword) L23
- Epic Weapon Master L21
- Evasion L10
- Expertise L6
- Flurry of Blows L10
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L33
- Great Dexterity IV L36
- Great Dexterity V L39
- Hardiness vs. Enchantments L1
- Immunity To Sleep L1
- Improved Critical (longsword) L8
- Improved Two-Weapon Fighting L15
- Improved Unarmed Strike L10
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Large Stature L1
- Mobility L2
- Monk AC Bonus L10
- Mounted Combat L9
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L4
- Stunning Fist L10
- Superior Weapon Focus L15
- Toughness L18
- Two-Weapon Fighting L1
- Weapon Finesse L1
- Weapon Focus (longsword) L3
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L10
- Weapon Proficiency (simple) L1
- Weapon of Choice (longsword) L11
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Right Hand Frostbite- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Psionic / Mind
Left Hand Frostbite- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Psionic / Mind
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04