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zercman

  • RaceDrider
  • ClassesFighter 9Monk 1Weapon Master 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 8STR
  • 32DEX
  • 14CON
  • 13INT
  • 14WIS
  • 8CHA
  • 67AC
  • 818HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride40
  • Spot40
  • Intimidate4

Feats 58

  • Ambidexterity L1
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L26
  • Associates Control L1
  • Aura of Doom L10
  • Blind-Fight L12
  • Blinding Speed L32
  • Cast Darkness L1
  • Cleave L10
  • Collectibles Menu L1
  • Darkvision L1
  • Dodge L1
  • Energy Resistance, Fire I L30
  • Epic Character L21
  • Epic Fortitude L27
  • Epic Prowess L29
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L35
  • Epic Toughness II L38
  • Epic Weapon Focus (longsword) L23
  • Epic Weapon Master L21
  • Evasion L10
  • Expertise L6
  • Flurry of Blows L10
  • Great Dexterity I L21
  • Great Dexterity II L24
  • Great Dexterity III L33
  • Great Dexterity IV L36
  • Great Dexterity V L39
  • Hardiness vs. Enchantments L1
  • Immunity To Sleep L1
  • Improved Critical (longsword) L8
  • Improved Two-Weapon Fighting L15
  • Improved Unarmed Strike L10
  • Increased Multiplier L15
  • Ki Critical L17
  • Ki Damage L11
  • Large Stature L1
  • Mobility L2
  • Monk AC Bonus L10
  • Mounted Combat L9
  • Player Menu L1
  • Shield Proficiency L1
  • Spring Attack L4
  • Stunning Fist L10
  • Superior Weapon Focus L15
  • Toughness L18
  • Two-Weapon Fighting L1
  • Weapon Finesse L1
  • Weapon Focus (longsword) L3
  • Weapon Proficiency (Elf) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L10
  • Weapon Proficiency (simple) L1
  • Weapon of Choice (longsword) L11
  • Whirlwind Attack L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Right Hand Frostbite
    • Damage Bonus Bludgeoning 2d8 Damage
    • Damage Bonus Cold 2d12 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
    • Visual Effect Psionic / Mind
  • Left Hand Frostbite
    • Damage Bonus Bludgeoning 2d8 Damage
    • Damage Bonus Cold 2d12 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Racial Type Undead 2d6 Damage Piercing
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2
    • Visual Effect Psionic / Mind
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Bludgeoning Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
Export sheet (text)

Last played 2026-08-04