
zzzTEST DD WM M Test
- RaceAzer
- ClassesMonk 11Dwarven Defender 22Weapon Master 7
- Level40
- AlignmentTrue Neutral
Statistics
- 26STR
- 13DEX
- 20CON
- 13INT
- 8WIS
- 8CHA
- 64AC
- 942HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble40
- Intimidate4
Feats 64
- Armor Proficiency (heavy) L11
- Armor Proficiency (light) L11
- Armor Proficiency (medium) L11
- Armor Skin L39
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L12
- Defensive Awareness (2) L15
- Defensive Awareness (3) L20
- Defensive Stance L11
- Deflect Arrows L2
- Diamond Body L40
- Dodge L1
- Dwarven Defender Damage Reduction L16
- Epic Character L21
- Epic Damage Reduction I L31
- Epic Damage Reduction II L36
- Epic Damage Reduction III L39
- Epic Dwarven Defender L21
- Epic Weapon Focus (quarterstaff) L35
- Evasion L1
- Expertise L12
- Flurry of Blows L1
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L21
- Improved Evasion L9
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Increased Multiplier L27
- Ki Critical L29
- Ki Damage L23
- Ki Strike +1 L10
- Knockdown L6
- Mobility L9
- Monk AC Bonus L1
- Monk Speed L3
- Player Menu L1
- Purity of Body L5
- Shield Proficiency L11
- Skill Affinity (Lore) L1
- Spring Attack L15
- Still Mind L3
- Stonecunning L1
- Stunning Fist L1
- Superior Weapon Focus L27
- Toughness L3
- Weapon Focus (quarterstaff) L6
- Weapon Proficiency (martial) L11
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L11
- Weapon Specialization (unarmed strike) L10
- Weapon of Choice (quarterstaff) L23
- Whirlwind Attack L18
- Wholeness of Body L7
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- XP Bonus 30%
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
Export sheet (text)
Last played 2026-08-04