
zzz[TEST] bladelock36 Test
- RaceVampire
- ClassesWarlock 32Monk 4Blackguard 4
- Level40
- AlignmentLawful Evil
Statistics
- 8STR
- 10DEX
- 14CON
- 14INT
- 8WIS
- 36CHA
- 58AC
- 624HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft34
- Tumble20
- Use Magic Device15
- Hide5
Feats 58
- Agonizing Blast L2
- Armor Proficiency (heavy) L17
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L17
- Associates Control L1
- Binding Blast L6
- Blind-Fight L1
- Cleave L3
- Collectibles Menu L1
- Dark Blessing L18
- Darkvision L1
- Deflect Arrows L13
- Drink Blood L1
- Eldritch Blast L1
- Eldritch Might L23
- Epic Agonizing Blast L31
- Epic Character L21
- Epic Spell: Epic Mage Armor L37
- Epic Spell: Epic Warding L36
- Epic Warlock L29
- Epic Weapon Focus (quarterstaff) L21
- Evasion L3
- Flurry of Blows L3
- Fly L1
- Great Charisma I L24
- Great Charisma II L27
- Great Charisma III L30
- Great Charisma IV L33
- Great Charisma V L33
- Great Charisma VI L34
- Great Charisma VII L39
- Great Charisma VIII L40
- Greater Spell Focus (Conjuration) L18
- Hideous Blow L28
- Improved Critical (quarterstaff) L12
- Improved Unarmed Strike L3
- Lifedrinker L11
- Maximize Spell L9
- Monk AC Bonus L3
- Monk Speed L14
- Pact of the Blade L1
- Player Menu L1
- Shield Proficiency L1
- Smite Good L18
- Sneak Attack, Blackguard (+1d6) L20
- Spell Focus (Conjuration) L15
- Spellblade L1
- Still Mind L14
- Stunning Fist L3
- Thirsting Blade L38
- Toughness L3
- Turn Undead L19
- Use Poison L17
- Weapon Focus (quarterstaff) L6
- Weapon Proficiency (Warlock) L1
- Weapon Proficiency (martial) L17
- Weapon Proficiency (monk) L3
- Weapon Proficiency (simple) L1
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Evil
- Visual Effect Shock, Purple
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-05-14