
zzTEST rdd with hflail Test
- RaceMinotaur
- ClassesFighter 8Bard 2Red Dragon Disciple 30
- Level40
- AlignmentChaotic Evil
Statistics
- 32STR
- 8DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 62AC
- 976HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Discipline22
- Tumble20
- Use Magic Device20
- Lore8
Feats 55
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L40
- Associates Control L1
- Bard Song L9
- Bardic Knowledge L9
- Blind-Fight L1
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (heavy flail) L27
- Draconic Armor L10
- Dragon Abilities L11
- Dragon Breath L12
- Epic Character L21
- Epic Damage Reduction I L24
- Epic Damage Reduction II L28
- Epic Damage Reduction III L32
- Epic Prowess L36
- Epic Red Dragon Disciple L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (heavy flail) L24
- Great Cleave L6
- Great Fortitude L1
- Great Strength I L30
- Great Strength II L33
- Great Strength III L36
- Great Strength IV L39
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Hit Die Increase (d10) L15
- Hit Die Increase (d6) L10
- Hit Die Increase (d8) L13
- Immunity To Sleep L19
- Immunity to Fire L19
- Immunity to Paralysis L19
- Improved Critical (heavy flail) L12
- Iron Will L18
- Large Stature L1
- Luck of Heroes L1
- Mounted Combat L8
- Overwhelming Critical (heavy flail) L21
- Player Menu L1
- Power Attack L1
- Resist Acid Energy L6
- Resist Electrical Energy L15
- Resist Sonic Energy L9
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Toughness L3
- Weapon Focus (heavy flail) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy flail) L4
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Hellforged Plate of Tormented Souls- Ability Bonus Strength +6
- AC Bonus +7
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Light Normal (15m) Red
- Regeneration +4
- Skill Bonus Discipline +10
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Hand Lesser Moore's Heavy Flail- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Fire, Red
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ice Shard of Pyrosys- Damage Resistance Cold Resist 25 / -
- Damage Vulnerability Fire 10% Damage Vulnerability
- Immunity: Damage Type Cold 10%
- Light Bright (20m) Blue
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-08-04