Skip to content

zzTEST hurly Test

zercman

  • RaceHuman
  • ClassesDruid 8Paladin 2Shifter 20
  • Level30
  • AlignmentLawful Good

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 8STR
  • 8DEX
  • 8CON
  • 12INT
  • 28WIS
  • 16CHA
  • 60AC
  • 394HP
  • 20BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Feats 52

  • Alertness L9
  • Animal Companion L1
  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Aura of Courage L20
  • Collectibles Menu L1
  • Construct Shape L29
  • Divine Grace L9
  • Divine Health L9
  • Empower Spell L6
  • Epic Character L21
  • Epic Shifter L21
  • Epic Weapon Focus (unarmed strike) L30
  • Extend Spell L18
  • Great Wisdom I L21
  • Great Wisdom II L23
  • Great Wisdom III L26
  • Greater Wildshape I (wyrmling shape) L10
  • Greater Wildshape II L12
  • Greater Wildshape III L14
  • Greater Wildshape IV L19
  • Humanoid Shape L16
  • Improved Critical (unarmed strike) L12
  • Improved Unarmed Strike L15
  • Infinite Greater Wildshape I L13
  • Infinite Greater Wildshape II L16
  • Infinite Greater Wildshape III L19
  • Infinite Greater Wildshape IV L26
  • Infinite Humanoid Shape L23
  • Lay on Hands L9
  • Luck of Heroes L1
  • Nature Sense L1
  • Outsider Shape L24
  • Player Menu L1
  • Quick To Master L1
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Smite Evil L20
  • Toughness L1
  • Trackless Step L3
  • Weapon Focus (unarmed strike) L3
  • Weapon Proficiency (Paladin) L9
  • Weapon Proficiency (druid) L1
  • Weapon Proficiency (martial) L9
  • Weapon Proficiency (simple) L9
  • Wild Shape L5
  • Wild Shape (2x day) L6
  • Wild Shape (3x day) L7
  • Woodland Stride L2

Equipment

  • Head Nordock Craft Stats Helmet
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Haste
    • Damage Resistance Positive Energy Resist 10 / -
  • Chest Nordock Craft Resillient Heavy Armor
    • AC Bonus +6
    • Base Item Weight Reduction 80% of Weight
    • Light Bright (20m) White
    • Regeneration +2
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +10
    • Damage Reduction +7 Soak 25 Damage
  • Boots Nordock Craft Dodge Boots
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • AC Bonus +5
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Immunity: Damage Type Bludgeoning 5%
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
  • Right Hand Nordock Craft Club
    • Damage Bonus Positive Energy 2d6 Damage
    • Enhancement Bonus +6
    • Keen
    • Massive Criticals 2d10 Damage
    • Visual Effect Holy
    • Damage Bonus Slashing 2d6 Damage
  • Left Hand Nordock Craft Holy Large Shield
    • Ability Bonus Constitution +2
    • Ability Bonus Wisdom +4
    • AC Bonus +6
    • Base Item Weight Reduction 80% of Weight
    • Regeneration +2
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
    • Use Limitation: Class Cleric
    • Use Limitation: Class Divine Champion
    • Use Limitation: Class Paladin
    • Immunity: Damage Type Slashing 5%
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
    • Ability Bonus Wisdom +6
  • Amulet Nordock Craft Natural Resistance Amulet
    • AC Bonus +6
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Electrical 10%
    • Immunity: Damage Type Fire 10%
    • Immunity: Damage Type Sonic 10%
    • Regeneration +2
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Ability Bonus Charisma +6
Export sheet (text)

Last played 2026-06-14