
ZZTEST FGT WM GES Test
- RaceDrider
- ClassesFighter 8Weapon Master 22God's Eye Scout 10
- Level40
- AlignmentChaotic Neutral
Statistics
- 10STR
- 34DEX
- 14CON
- 14INT
- 8WIS
- 8CHA
- 86AC
- 740HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spot43
- Tumble40
- Discipline34
- Use Magic Device21
- Listen5
- Search5
- Spellcraft5
- Intimidate4
Feats 56
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L25
- Associates Control L1
- Aura of Doom L10
- Bardic Knowledge L17
- Blind-Fight L9
- Blinding Speed L40
- Cast Darkness L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L19
- Defensive Awareness (2) L35
- Dodge L1
- Energy Resistance, Fire I L39
- Epic Character L21
- Epic Prowess L31
- Epic Superior Weapon Focus L25
- Epic Weapon Focus (bastard sword) L28
- Epic Weapon Master L23
- Expertise L1
- Godly Perception I L34
- Godly Perception II L39
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Hardiness vs. Enchantments L1
- Immunity To Sleep L1
- Improved Critical (bastard sword) L12
- Improved Two-Weapon Fighting L15
- Increased Multiplier L13
- Ki Critical L15
- Ki Damage L9
- Large Stature L1
- Mobility L2
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L4
- Superior Weapon Focus L13
- Toughness L18
- Two-Weapon Fighting L1
- Uncanny Vision I L37
- Uncanny Vision II L39
- Weapon Finesse L3
- Weapon Focus (bastard sword) L8
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (exotic) L6
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon of Choice (bastard sword) L9
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Spada Draconica- Bonus Feat Sneak Attack (+1d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- On Hit Valdamir's Bane (deals 2d6 Pure Damage per second to all targets in the area of effect) Level 2 5%
- Use Limitation: Alignment Group Chaotic
- Visual Effect Absorb, Purple
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04