
Statistics
- 26STR
- 6DEX
- 52CON
- 16INT
- 26WIS
- 8CHA
- 31AC
- 883HP
- 18BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Craft: Harvesting28
- Craft: Mastery28
- Craft: Speed28
- Spellcraft20
- Animal Empathy16
- Tumble10
- Heal5
Feats 42
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L16
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L9
- Collectibles Menu L1
- Darkvision L1
- Epic Character L21
- Epic Shifter L21
- Expertise L16
- Great Wisdom I L21
- Great Wisdom II L23
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Humanoid Shape L12
- Improved Expertise L17
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Humanoid Shape L23
- Nature Sense L1
- Outsider Shape L24
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Transmutation) L3
- Toughness L18
- Trackless Step L3
- Weapon Finesse L15
- Weapon Focus (unarmed strike) L12
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L16
- Weapon Proficiency (simple) L16
- Weapon Specialization (unarmed strike) L19
- Wild Shape L5
- Wild Shape (2x day) L20
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Immunity: Damage Type Fire 100%
- Immunity: Damage Type Fire 100%
- On Hit Cast Spell Combust Level 30
- Spell Resistance 12
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Haste
- Spell Resistance 40
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Magical 5% Damage Vulnerability
- Immunity: Miscellaneous Fear
- Spell Resistance 28
- Damage Resistance Slashing Resist 15 / -
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Knockdown
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +4
- Ability Bonus Strength +10
- Saving Throw Bonus Universal +8
- Skill Bonus Discipline +19
- Skill Bonus Animal Empathy +6
- Decreased Saving Throws: Specific Will -2
- Regeneration +6
- Ability Bonus Wisdom +12
- Saving Throw Bonus: Specific Will +11
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +7
- Skill Bonus Concentration +14
- Skill Bonus Craft: Mastery +6
- Saving Throw Bonus: Specific Reflex +3
- AC Bonus +7
- AC Bonus +6
- Decreased AC AC Dodge Modifier -1
Right Hand Flaming Claws- On Hit Slow DC=24
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
- Skill Bonus Craft: Mastery +15
- Skill Bonus Craft: Speed +15
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +8
Export sheet (text)
Last played 2026-08-04