
Queek Headtaker
- RaceHalfling
- ClassesFighter 12Weapon Master 24Rogue 3
- Level39
- AlignmentChaotic Evil
Biography
"You were so magnificent when I found you, the biggest in your litter, and they were all large before you ate them. I raised you, I fed you the best dwarf-meat and man-flesh. And you have become even more magnificent. Such courage. There is none other like you, Queek. You are unnaturally brave. Others think you freakish for leading from the front, not the back. But I do not. I am proud of my Queek."
Warlord Gnawdwell, Lord of Clan Mors.
Warlord Queek Headtaker, is the legendary and much-feared Lord of the City of Pillars, Great Warlord of Clan Mors and the personal right-claw of Warlord Gnawdwell, the one and true Grand Ruler of Clan Mors. Queek has been groomed by Gnawdwell from the moment of his birth to be the ultimate warrior, provided with the best armour and weapons, protecting him from the other Lords of Decay, and also staging assassination attempts to keep him on his toes. Queek is an uncommonly bloodthirsty and egotistical warrior whose need to conquer even the most impossible challenges has since earned him an infamy amongst the annals of Skaven history as the legendary Headtaker, the Dwarf-Smiter, the greatest Warlord to have ever graced the tunnels of Skavendom.
Queek's temper is infamous amongst both his enemy and allies, having fought, defeated and survived almost every challenge that was thrown against him. Upon his trophy rack consists of the heads of all those that have challenged Queek in the past, such as the head of King Krug Ironhand of Karak Drazh, Warlord Ikit Scratch of Fester Spike, Warlord Sleek Sharpwit of Clan Mors and the hand of Baron Albrecht Kraus of Averland amongst other noteworthy challengers.
Within his powerbase underneath the once majestic stronghold of Karak Eight Peaks, Queek had been fighting a never-ending war of attrition against the battle-hardened Dwarf armies of King Belegar Ironhammer and the Greenskin hordes of Warlord Skarsnik. A powerful warrior in his own right, Queek's deeds have since garnered him the respect of the Orcs, the fears of the Goblins and the eternal hatred of the Dwarfs.
Warlord Gnawdwell, Lord of Clan Mors.
Warlord Queek Headtaker, is the legendary and much-feared Lord of the City of Pillars, Great Warlord of Clan Mors and the personal right-claw of Warlord Gnawdwell, the one and true Grand Ruler of Clan Mors. Queek has been groomed by Gnawdwell from the moment of his birth to be the ultimate warrior, provided with the best armour and weapons, protecting him from the other Lords of Decay, and also staging assassination attempts to keep him on his toes. Queek is an uncommonly bloodthirsty and egotistical warrior whose need to conquer even the most impossible challenges has since earned him an infamy amongst the annals of Skaven history as the legendary Headtaker, the Dwarf-Smiter, the greatest Warlord to have ever graced the tunnels of Skavendom.
Queek's temper is infamous amongst both his enemy and allies, having fought, defeated and survived almost every challenge that was thrown against him. Upon his trophy rack consists of the heads of all those that have challenged Queek in the past, such as the head of King Krug Ironhand of Karak Drazh, Warlord Ikit Scratch of Fester Spike, Warlord Sleek Sharpwit of Clan Mors and the hand of Baron Albrecht Kraus of Averland amongst other noteworthy challengers.
Within his powerbase underneath the once majestic stronghold of Karak Eight Peaks, Queek had been fighting a never-ending war of attrition against the battle-hardened Dwarf armies of King Belegar Ironhammer and the Greenskin hordes of Warlord Skarsnik. A powerful warrior in his own right, Queek's deeds have since garnered him the respect of the Orcs, the fears of the Goblins and the eternal hatred of the Dwarfs.
Statistics
- 33STR
- 13DEX
- 14CON
- 14INT
- 8WIS
- 8CHA
- 58AC
- 720HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Use Magic Device42
- Discipline41
- Tumble40
- Spot37
- Disable Trap9
- Open Lock9
- Intimidate4
Feats 53
- Ambidexterity L6
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L29
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Dodge L1
- Epic Character L21
- Epic Prowess L33
- Epic Superior Weapon Focus L24
- Epic Toughness I L36
- Epic Weapon Focus (kukri) L24
- Epic Weapon Master L21
- Epic Weapon Specialization (kukri) L26
- Evasion L32
- Expertise L3
- Fearless L1
- Good Aim L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Great Strength VII L39
- Improved Critical (kukri) L18
- Improved Two-Weapon Fighting L15
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Lucky L1
- Mobility L2
- Player Menu L1
- Shield Proficiency L1
- Skill Affinity (Listen) L1
- Skill Affinity (Move Silently) L1
- Small Stature L1
- Sneak Attack (+1d6) L22
- Sneak Attack (+2d6) L39
- Spring Attack L8
- Superior Weapon Focus L15
- Two-Weapon Fighting L10
- Uncanny Dodge I L39
- Weapon Focus (kukri) L4
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L22
- Weapon Proficiency (simple) L1
- Weapon Specialization (kukri) L6
- Weapon of Choice (kukri) L11
- Whirlwind Attack L9
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Power Attack
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Spot +15
- Ability Bonus Intelligence +6
- Ability Bonus Dexterity +6
- Regeneration +4
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Haste
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Strength +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Discipline +15
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Sonic 1d10 Damage
- Damage Bonus Acid 1d10 Damage
Left Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Sonic 1d10 Damage
- Damage Bonus Acid 1d10 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Spell Resistance 32
- Ability Bonus Constitution +6
- Ability Bonus Charisma +6
- AC Bonus +6
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Regeneration +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- AC Bonus +6
- Regeneration +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Intelligence +6
- Ability Bonus Dexterity +6
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Regeneration +4
Export sheet (text)
Last played 2026-08-04