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Deathmaster Snikch

yagger

  • RaceElf
  • ClassesMonk 9Assassin 26Shadowdancer 5
  • Level40
  • AlignmentLawful Evil

Biography

Slay kill. Poison for manthings, point-ears and dwarf-thing alike.

Deathmaster Snikch, Chief Assassin of ClanEshin.


Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case - as long as no one knows the location of his chief assassin no one can feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims.

No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. Of how many ships have been sunk or foundered with mysterious leaks or severed rigging, of how many towns have been consumed by fire or pestilence released from the sewers below or even how many people the Deathmaster has killed in his lifetime. It is only on the battlefield that the Deathmaster's presence can at least been known to dwell, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.

Ever since Snikch became a Deathmaster of Clan Eshin, his deeds have become legend amongst the Warlord Clans. When acting on Council orders, Snikch leaves his distinctive symbols so that all would know who have done this grisly act. Warlord Sskut of Murkpit had his neatly removed head stacked atop 100 heads from his Stormvermin bodyguard. When Clan Festerlingus began selling their own mutated mix of Giant Rat and alligator, it was Snikchs mark that was scrawled over the mutator's bodies. Such rituals are enacted when the Nightlord wants to seed terror, an example to those that cross Clan Eshin or the Council.

Of course such gory rituals are only enacted when the Nightlord feels that an example should be made, usually to other defiant Skaven. In the lands of men, Elves, and Dwarfs it is harder still to divine the Deathmaster's presence, save perhaps by effect and implication only. For example, the bizarre deaths of Frederick Hasselhoffen and his entire household in Altdorf have never been explained to this day. And the fate of the Celestial Wizard Heinrich Frisen, found flayed in his observatory tower with the door still locked from the inside, left city watch officials mystified. Many muttered about daemons but the truly erudite know that daemons seldom leave so few clues.

Almost assuredly the fate of the Heinrich Frisen was the work of Snikch. The Dwarf Lord Dromgar, brother to King Belegar of Karak Eight Peaks, was slain in a heavily fortified stronghold. That Dromgar is still missing his head points strongly to the ultimate killer. While a master of murder, it is likely that Snikch is also behind many of the ratmen's most devious acts of sabotage. The Great Fire of Lothern, the bombing of the Imperial Navy in the Reiksport, and the destruction of Dwarf Engineer Thornik Thorson's Iron Cog-dragon on the eve of the Battle of the Bitter Peak, yet no one truly knows if this is the work of the mysterious Deathmaster.

Statistics

  • 8STR
  • 37DEX
  • 10CON
  • 14INT
  • 14WIS
  • 8CHA
  • 73AC
  • 468HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Hide43
  • Move Silently43
  • Spot43
  • Use Magic Device43
  • Search41
  • Tumble40
  • Disable Trap11
  • Open Lock4

Feats 77

  • Ambidexterity L12
  • Armor Proficiency (light) L7
  • Associates Control L1
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L16
  • Death Attack (+10d6) L33
  • Death Attack (+11d6) L35
  • Death Attack (+12d6) L37
  • Death Attack (+13d6) L39
  • Death Attack (+1d6) L7
  • Death Attack (+2d6) L10
  • Death Attack (+3d6) L12
  • Death Attack (+4d6) L14
  • Death Attack (+5d6) L21
  • Death Attack (+6d6) L23
  • Death Attack (+7d6) L25
  • Death Attack (+8d6) L29
  • Death Attack (+9d6) L31
  • Defensive Roll L27
  • Deflect Arrows L2
  • Dodge L1
  • Epic Assassin L23
  • Epic Character L21
  • Epic Dodge L27
  • Epic Weapon Focus (kama) L21
  • Evasion L1
  • Flurry of Blows L1
  • Great Dexterity I L24
  • Great Dexterity II L28
  • Great Dexterity III L30
  • Great Dexterity IV L32
  • Great Dexterity IX L40
  • Great Dexterity V L33
  • Great Dexterity VI L36
  • Great Dexterity VII L36
  • Great Dexterity VIII L39
  • Hardiness vs. Enchantments L1
  • Hide in Plain Sight L8
  • Immunity To Sleep L1
  • Improved Evasion L26
  • Improved Knockdown L6
  • Improved Two-Weapon Fighting L15
  • Improved Unarmed Strike L1
  • Keen Sense L1
  • Knockdown L6
  • Low-light Vision L1
  • Mobility L6
  • Monk AC Bonus L1
  • Monk Speed L3
  • Player Menu L1
  • Poison Save I L9
  • Poison Save II L11
  • Poison Save III L13
  • Poison Save IV L15
  • Poison Save V L22
  • Poison Save VI+ L24
  • Purity of Body L5
  • Shadow Daze L19
  • Shadow Evade L20
  • Skill Affinity (Listen) L1
  • Skill Affinity (Search) L1
  • Skill Affinity (Spot) L1
  • Still Mind L3
  • Stunning Fist L1
  • Summon Shadow L27
  • Two-Weapon Fighting L9
  • Uncanny Dodge I L9
  • Uncanny Dodge II L12
  • Uncanny Dodge III L22
  • Use Poison L7
  • Weapon Finesse L3
  • Weapon Focus (kama) L18
  • Weapon Proficiency (Elf) L1
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L7
  • Wholeness of Body L17

Equipment

  • Head Nordock Craft Dodge Helmet
    • Ability Bonus Strength +2
    • AC Bonus +6
    • Haste
    • Skill Bonus Discipline +10
    • Skill Bonus Spot +10
    • Ability Bonus Constitution +7
  • Chest Nordock Craft Solid Robe
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • Ability Bonus Wisdom +2
    • AC Bonus +6
    • Freedom of Movement
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Damage Reduction +7 Soak 20 Damage
  • Boots Nordock Craft Dodge Boots
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • AC Bonus +5
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Ability Bonus Constitution +5
  • Arms Nordock Craft Monk Gloves
    • Bonus Feat Power Attack
    • Damage Bonus Divine 1d10 Damage
    • Enhancement Bonus +6
    • Keen
    • Skill Bonus Discipline +10
    • Use Limitation: Class Monk
    • Damage Bonus Slashing 9 Damage
  • Right Hand Nordock Craft Kama
    • Damage Bonus Positive Energy 1d6 Damage
    • Enhancement Bonus +6
    • Keen
    • Massive Criticals 1d10 Damage
    • Visual Effect Holy
    • Damage Bonus Piercing 6 Damage
  • Left Hand Nordock Craft Kama
    • Damage Bonus Piercing 1d6 Damage
    • Damage Bonus Positive Energy 1d6 Damage
    • Enhancement Bonus +6
    • Keen
    • Visual Effect Holy
    • Massive Criticals 7 Damage
  • Cloak Nordock Craft Protection Cloak
    • Ability Bonus Constitution +4
    • AC Bonus +6
    • Regeneration +2
    • Saving Throw Bonus: Specific Reflex +4
    • Ability Bonus Dexterity +7
  • Left Ring Nordock Craft Swift Ring
    • Ability Bonus Strength +2
    • Ability Bonus Wisdom +4
    • Regeneration +2
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Ability Bonus Dexterity +7
  • Right Ring Nordock Craft Fighter Ring
    • Ability Bonus Constitution +4
    • Ability Bonus Strength +4
    • Regeneration +2
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +10
    • Use Limitation: Class Barbarian
    • Use Limitation: Class Blackguard
    • Use Limitation: Class Divine Champion
    • Use Limitation: Class Dwarven Defender
    • Use Limitation: Class Fighter
    • Use Limitation: Class Ranger
    • Use Limitation: Class Weapon Master
    • Ability Bonus Dexterity +5
  • Amulet Nordock Craft Natural Resistance Amulet
    • AC Bonus +6
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Electrical 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +2
    • Immunity: Damage Type Sonic 20%
  • Belt Nordock Craft Protection Belt
    • Cast Spell Heal (11) 3 Uses/Day
    • Base Item Weight Reduction 80% of Weight
    • Damage Resistance Bludgeoning Resist 5 / -
    • Damage Resistance Piercing Resist 5 / -
    • Immunity: Damage Type Positive Energy 10%
    • Regeneration +4
    • Saving Throw Bonus Universal +1
    • Damage Resistance Slashing Resist 15 / -
Export sheet (text)

Last played 2026-08-04