Belegar Ironhammer
- RaceDwarf
- ClassesRogue 3Fighter 6Dwarven Defender 9
- Level18
- AlignmentLawful Neutral
Biography
"I came here hoping to take it all back. I came hoping to look upon the far deeps, on the ancestor statues of the Abyss of Irons Dream. I dreamed of opening up the Ungdrin again, so that armies might freely march between my, Kazadors and Thorgrims realms. I dreamed of reopening the mines, of filling the coffers of our clan with gold and jewels."
Belegar Ironhammer, King of Karak Eight Peaks.
Belegar Ironhammer, born as Belegar Angrund and known by his followers as the True King of Karak Eight Peaks, is the current leader of the Angrund clan and the direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. Since that time, Belegar has dedicated his life to reclaiming Karak Eight Peaks. He proclaimed himself King and fortified his position, encamping his forces into the wreckage of the once mighty surface structures of Karak Eight Peaks. There he remains, defiant and in a constant state of siege. From out of this slender foothold, the Dwarfs launch forays into the depths, bloody offensives intent on breaking their opponents' seemingly limitless armies, recapturing lower halls or seeking out lost treasures.
At Karak Eight Peaks, the Dwarfs are forced to contend with their arch-enemies, the Orcs and Goblins and the Skaven. These long-standing foes are led by the most devious of their kind, for the chieftain of the Night Goblins is none other than Skarsnik, self-proclaimed Warlord of the Eight Peaks, while the Skaven are led by the infamous Warlord Queek Headtaker. Belegar alone has been able to match wits with their adversaries, thwarting their every plot and defying every malevolent scheme.
While the grand mansion of their people - a hold second only to Karaz-a-Karak in terms of wealth and prestige - was being despoiled, the scions of the former king laboured elsewhere, shorn of home and honour. Many of the ruling heirs of Angrund have attempted to reclaim their former glory, to avenge the grudges bequeathed to them. Despite the weight of years and the hopelessness of the cause, when Belegar came of age, he made bold oaths and set out to recover his full inheritance.
The Reconquest of Karak Eight Peaks ( 2420 IC to 2498)
Thorgrims rule took up where Alrikssons had left off reminding his race (and their enemies) that although the Dwarfs no longer had the power they once did, they were still a force in the world. One by one, ruined strongholds were reconquered. Progress was slow, as the Dwarfs fought grimly to establish footholds amid the ruins of their ancestors splendour. Thorgrims most ambitious plan was his attempt to rally the clans to aid Belegar, son of the recently deceased Buregar, in the task of re-taking Karak Eight Peaks. Since its fall, more expeditions had tried to resettle Karak Eight Peaks than any other hold, but all had ended in failure.[1a]
Great effort went into ensuring King Belegars forces could break into their fortress of old, as even in its ruined state, Karak Eight Peaks presented a formidable series of natural defences and deadly chokepoints. Dwarfs attempting re-entry in the past had been ambushed, poisoned and picked apart before they could penetrate the holds depths. To equip Belegars army, Thorek Ironbrow, Master Runesmith of Karak Azul, had forged new rune-covered axes and hammers, while Thorgrim gifted ancient weapons from his hoard to Belegars warriors. It was an army like the elder days, when entire battalions went to war wielding runic weapons and protected by rune-struck armour.
Aided by a throng from Karak Azul led by Thorek Ironbrow, the Dwarfs broke through the outer defences and fought their way into Karak Eight Peaks. From there, they took a portion of the upper city and fortified it against counterattack. They did so just in time: soon after, Night Goblins assailed them in an overwhelming tide, outnumbering the Dwarfs many thousands to one. The Dwarfs held, with war engines and crackling lightning from Thoreks anvil reaping a terrible toll. Those greenskins that pushed onwards were met by a wall of steel that no foe could pass. In the ruined mansions of their forefathers, the Dwarfs held strong and the steep-shadowed vale of the eight peaks echoed once more to the sounds of slaughter and war chants.
Skarsnik, the leader of the Night Goblins and self-styled Warlord of the Eight Peaks, called off the ineffective attacks after a few days. Greenskin losses were in the tens of thousands, but Skarsnik knew he could afford to take such casualties daily if need be. That assault was merely a probe, and he now guessed what the Dwarfs were up to, so the shrewd Night Goblin leader began to plot a more devious attack. Nearby in the shadows, red-eyed Skaven spies saw everything, reporting news back to Queek Headtaker, the most infamous of Clan Mors Warlords. After many battles, Queek dominated the majority of the lower deeps of Karak Eight Peaks. There, in the underbelly of the stronghold, the Skaven had gnawed out their own massive warren. At Queeks command, the Stormvermin shock troops massed a thousand claws of troops awaiting the order to spearhead the attack. Soon, they would sweep the Night Goblins and the hated beard-things away in a single surge.
And so it has gone at Karak Eight Peaks for decades; Belegar and his Dwarfs withstanding plots, alliances, ambushes, super-weapons, and untold deathtraps. Three times they have been rescued by relief forces that broke through the cordon of foes to bring much-needed reinforcements, the last army led by Thorgrim himself. Belegar has sworn a mighty oath to retake Karak Eight Peaks and, inch by bloody inch, the Dwarfs have expanded their foothold. With each small gain, the engineers refortify before the inevitable counter-attack arrives. So the battle grinds on in a permanent state of siege
Belegar Ironhammer, King of Karak Eight Peaks.
Belegar Ironhammer, born as Belegar Angrund and known by his followers as the True King of Karak Eight Peaks, is the current leader of the Angrund clan and the direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. Since that time, Belegar has dedicated his life to reclaiming Karak Eight Peaks. He proclaimed himself King and fortified his position, encamping his forces into the wreckage of the once mighty surface structures of Karak Eight Peaks. There he remains, defiant and in a constant state of siege. From out of this slender foothold, the Dwarfs launch forays into the depths, bloody offensives intent on breaking their opponents' seemingly limitless armies, recapturing lower halls or seeking out lost treasures.
At Karak Eight Peaks, the Dwarfs are forced to contend with their arch-enemies, the Orcs and Goblins and the Skaven. These long-standing foes are led by the most devious of their kind, for the chieftain of the Night Goblins is none other than Skarsnik, self-proclaimed Warlord of the Eight Peaks, while the Skaven are led by the infamous Warlord Queek Headtaker. Belegar alone has been able to match wits with their adversaries, thwarting their every plot and defying every malevolent scheme.
While the grand mansion of their people - a hold second only to Karaz-a-Karak in terms of wealth and prestige - was being despoiled, the scions of the former king laboured elsewhere, shorn of home and honour. Many of the ruling heirs of Angrund have attempted to reclaim their former glory, to avenge the grudges bequeathed to them. Despite the weight of years and the hopelessness of the cause, when Belegar came of age, he made bold oaths and set out to recover his full inheritance.
The Reconquest of Karak Eight Peaks ( 2420 IC to 2498)
Thorgrims rule took up where Alrikssons had left off reminding his race (and their enemies) that although the Dwarfs no longer had the power they once did, they were still a force in the world. One by one, ruined strongholds were reconquered. Progress was slow, as the Dwarfs fought grimly to establish footholds amid the ruins of their ancestors splendour. Thorgrims most ambitious plan was his attempt to rally the clans to aid Belegar, son of the recently deceased Buregar, in the task of re-taking Karak Eight Peaks. Since its fall, more expeditions had tried to resettle Karak Eight Peaks than any other hold, but all had ended in failure.[1a]
Great effort went into ensuring King Belegars forces could break into their fortress of old, as even in its ruined state, Karak Eight Peaks presented a formidable series of natural defences and deadly chokepoints. Dwarfs attempting re-entry in the past had been ambushed, poisoned and picked apart before they could penetrate the holds depths. To equip Belegars army, Thorek Ironbrow, Master Runesmith of Karak Azul, had forged new rune-covered axes and hammers, while Thorgrim gifted ancient weapons from his hoard to Belegars warriors. It was an army like the elder days, when entire battalions went to war wielding runic weapons and protected by rune-struck armour.
Aided by a throng from Karak Azul led by Thorek Ironbrow, the Dwarfs broke through the outer defences and fought their way into Karak Eight Peaks. From there, they took a portion of the upper city and fortified it against counterattack. They did so just in time: soon after, Night Goblins assailed them in an overwhelming tide, outnumbering the Dwarfs many thousands to one. The Dwarfs held, with war engines and crackling lightning from Thoreks anvil reaping a terrible toll. Those greenskins that pushed onwards were met by a wall of steel that no foe could pass. In the ruined mansions of their forefathers, the Dwarfs held strong and the steep-shadowed vale of the eight peaks echoed once more to the sounds of slaughter and war chants.
Skarsnik, the leader of the Night Goblins and self-styled Warlord of the Eight Peaks, called off the ineffective attacks after a few days. Greenskin losses were in the tens of thousands, but Skarsnik knew he could afford to take such casualties daily if need be. That assault was merely a probe, and he now guessed what the Dwarfs were up to, so the shrewd Night Goblin leader began to plot a more devious attack. Nearby in the shadows, red-eyed Skaven spies saw everything, reporting news back to Queek Headtaker, the most infamous of Clan Mors Warlords. After many battles, Queek dominated the majority of the lower deeps of Karak Eight Peaks. There, in the underbelly of the stronghold, the Skaven had gnawed out their own massive warren. At Queeks command, the Stormvermin shock troops massed a thousand claws of troops awaiting the order to spearhead the attack. Soon, they would sweep the Night Goblins and the hated beard-things away in a single surge.
And so it has gone at Karak Eight Peaks for decades; Belegar and his Dwarfs withstanding plots, alliances, ambushes, super-weapons, and untold deathtraps. Three times they have been rescued by relief forces that broke through the cordon of foes to bring much-needed reinforcements, the last army led by Thorgrim himself. Belegar has sworn a mighty oath to retake Karak Eight Peaks and, inch by bloody inch, the Dwarfs have expanded their foothold. With each small gain, the engineers refortify before the inevitable counter-attack arrives. So the battle grinds on in a permanent state of siege
Statistics
- 18STR
- 13DEX
- 18CON
- 13INT
- 8WIS
- 8CHA
- 56AC
- 294HP
- 17BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline21
- Tumble20
- Use Magic Device20
- Spellcraft9
- Taunt9
Feats 36
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L8
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L10
- Defensive Awareness (2) L13
- Defensive Stance L9
- Dodge L3
- Dwarven Defender Damage Reduction L14
- Evasion L7
- Great Fortitude L18
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (warhammer) L12
- Lightning Reflexes L15
- Luck of Heroes L1
- Mobility L3
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L17
- Spring Attack L9
- Stonecunning L1
- Toughness L6
- Uncanny Dodge I L17
- Weapon Focus (warhammer) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (warhammer) L5
Equipment
Head Thieves' Hood- Immunity: Miscellaneous Knockdown
- Immunity: Miscellaneous Poison
- Skill Bonus Concentration +1
- Skill Bonus Open Lock +2
- Skill Bonus Search +2
- Use Limitation: Class Rogue
Chest Drow Full Plate +6- AC Bonus +6
Boots Boots of the Sun Soul +5- Ability Bonus Dexterity +3
- AC Bonus +5
- Use Limitation: Class Monk
Arms Bracers of the Blinding Strike- AC Bonus +4
- Haste
Right Hand Warhammer +5- Enhancement Bonus +5
Left Hand Tower Shield +5- AC Bonus +5
- Base Item Weight Reduction 80% of Weight
Cloak Cloak of Protection +5- AC Bonus +5
Left Ring Crafted Iron Citrine Ring- Ability Bonus Strength +1
- Skill Bonus Discipline +1
- Skill Bonus Craft: Harvesting +1
Amulet Amulet of Natural Armor +5- AC Bonus +5
Belt Belt of Frost Giant Strength- Ability Bonus Strength +4
Export sheet (text)
Last played 2026-08-04