
Dah Gunna HC: Active
- RaceCelestial
- ClassesPaladin 1Monk 9Elite Guard 30
- Level40
- AlignmentLawful Good
Hardcore hall of fame
- StatusActive
- Level reached40 (max)
- Created2026-01-22
- Reached max2026-01-28
- Time to max5.9 days
- Balms used1
Statistics
- 12STR
- 34DEX
- 16CON
- 8INT
- 14WIS
- 8CHA
- 40AC
- 662HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline24
- Spellcraft20
- Tumble20
Feats 65
- Alertness L9
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L12
- Blinding Speed L24
- Called Shot L18
- Cleave L2
- Collectibles Menu L1
- Crossbow Precision L15
- Deflect Arrows L3
- Devastating Blow (Heavy Crossbow) L30
- Devastating Critical (heavy crossbow) L30
- Divine Grace L1
- Divine Health L1
- Elite Guard Training L15
- Epic Character L21
- Epic Elite Guard L21
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Evasion L2
- Flurry of Blows L2
- Fly L1
- Great Dexterity I L21
- Great Dexterity II L25
- Great Dexterity III L27
- Great Dexterity IV L33
- Great Dexterity V L35
- Great Dexterity VI L36
- Great Dexterity VII L39
- Great Dexterity VIII L40
- Heal Ally L10
- Improved Critical (heavy crossbow) L17
- Improved Critical (light crossbow) L17
- Improved Evasion L10
- Improved Knockdown L7
- Improved Unarmed Strike L2
- Knockdown L7
- Lay on Hands L1
- Monk AC Bonus L2
- Monk Speed L4
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L3
- Purity of Body L6
- Rapid Reload L6
- Reckless Fighting L15
- Shield Proficiency L1
- Sniper L20
- Still Mind L4
- Stunning Fist L2
- Toughness L1
- Weapon Focus (heavy crossbow) L11
- Weapon Focus (light crossbow) L11
- Weapon Proficiency (Paladin) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L2
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy crossbow) L13
- Weapon Specialization (light crossbow) L13
- Wholeness of Body L8
Equipment
Head Helm of Darkness- Cast Spell Darkness (3) 1 Use/Day
- Damage Resistance Cold Resist 20 / -
- Darkvision
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Specific Spell Darkness
Arms Gauntlets of the High Ogre- Ability Bonus Strength +5
Right Hand Nordock Craft Heavy Crossbow- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Attack Bonus +6
- Extra Ranged Damage Type Bludgeoning
- Haste
- Massive Criticals 2d8 Damage
- Mighty +10
- Regeneration +2
- Ability Bonus Strength +4
Left Ring Greater Mortikies Ring- Ability Bonus Constitution +5
- Damage Reduction +5 Soak 10 Damage
- Darkvision
- Light Normal (15m) Red
- Saving Throw Bonus Mind Affecting +4
Right Ring Ring of Power- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Freedom of Movement
- Regeneration +1
Belt Belt of Brute Strength- Cast Spell Bull's Strength (10) 1 Use/Day
- Ability Bonus Strength +6
Bolts Bolts- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Piercing 1d12 Damage
- Damage Bonus Slashing 2d6 Damage
Export sheet (text)
Last played 2026-02-09