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Sham TEST Addams Test

xel

  • RaceVampire
  • ClassesRogue 29Monk 6Blackguard 5
  • Level40
  • AlignmentLawful Evil

Statistics

  • 12STR
  • 29DEX
  • 14CON
  • 12INT
  • 8WIS
  • 14CHA
  • 71AC
  • 592HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Disable Trap43
  • Open Lock43
  • Pick Pocket43
  • Tumble40
  • Hide35
  • Use Magic Device34
  • Discipline21
  • Spot10

Feats 75

  • Ambidexterity L1
  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L9
  • Armor Skin L39
  • Associates Control L1
  • Blind-Fight L36
  • Cleave L3
  • Collectibles Menu L1
  • Crippling Strike L17
  • Dark Blessing L10
  • Darkvision L1
  • Defensive Roll L29
  • Deflect Arrows L4
  • Divine Might L18
  • Divine Shield L15
  • Drink Blood L1
  • Epic Character L21
  • Epic Dodge L34
  • Epic Prowess L30
  • Epic Rogue L31
  • Epic Weapon Focus (kama) L24
  • Evasion L2
  • Flurry of Blows L3
  • Fly L1
  • Great Dexterity I L27
  • Great Dexterity II L33
  • Great Dexterity III L39
  • Improved Evasion L26
  • Improved Knockdown L22
  • Improved Two-Weapon Fighting L12
  • Improved Unarmed Strike L3
  • Knockdown L22
  • Monk AC Bonus L3
  • Monk Speed L6
  • Player Menu L1
  • Power Attack L9
  • Purity of Body L21
  • Shield Proficiency L9
  • Slippery Mind L23
  • Smite Good L10
  • Sneak Attack (+10d6) L29
  • Sneak Attack (+11d6) L31
  • Sneak Attack (+12d6) L33
  • Sneak Attack (+13d6) L35
  • Sneak Attack (+14d6) L37
  • Sneak Attack (+15d6) L40
  • Sneak Attack (+1d6) L1
  • Sneak Attack (+2d6) L5
  • Sneak Attack (+3d6) L11
  • Sneak Attack (+4d6) L13
  • Sneak Attack (+5d6) L16
  • Sneak Attack (+6d6) L19
  • Sneak Attack (+7d6) L23
  • Sneak Attack (+8d6) L25
  • Sneak Attack (+9d6) L27
  • Sneak Attack, Blackguard (+1d6) L18
  • Still Mind L6
  • Stunning Fist L3
  • Summon Fiend L38
  • Turn Undead L15
  • Two-Weapon Fighting L6
  • Uncanny Dodge I L5
  • Uncanny Dodge II L12
  • Uncanny Dodge III L19
  • Uncanny Dodge IV L24
  • Uncanny Dodge V L27
  • Uncanny Dodge VI+ L30
  • Use Poison L9
  • Weapon Finesse L3
  • Weapon Focus (kama) L21
  • Weapon Proficiency (martial) L9
  • Weapon Proficiency (monk) L3
  • Weapon Proficiency (rogue) L1
  • Weapon Proficiency (simple) L9

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Hand Harvest's Blessing
    • Damage Bonus Bludgeoning 2d8 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Positive Energy 2d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Keen
    • On Hit DeepCuts (2d20 Piercing damage) Level 2 5%
    • Regeneration +4
    • Visual Effect Absorb, Yellow
  • Left Hand Harvest's Blessing
    • Damage Bonus Bludgeoning 2d8 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Positive Energy 2d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Keen
    • On Hit DeepCuts (2d20 Piercing damage) Level 2 5%
    • Regeneration +4
    • Visual Effect Absorb, Yellow
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Right Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Amulet Amulet of Spell Resilience
    • AC Bonus +6
    • Dispel Protection +5
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Spellcraft +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
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Last played 2026-08-04