
Raralendel TEST Henodie Test
- RacePixie
- ClassesRogue 13Fighter 8Weapon Master 19
- Level40
- AlignmentTrue Neutral
Statistics
- 8STR
- 34DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 78AC
- 708HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Discipline43
- Disable Trap42
- Search42
- Tumble40
- Use Magic Device33
- Open Lock11
- Pick Pocket10
- Intimidate4
Feats 58
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L26
- Associates Control L1
- Blind-Fight L18
- Blinding Speed L38
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L39
- Dodge L1
- Epic Character L21
- Epic Dodge L39
- Epic Prowess L40
- Epic Superior Weapon Focus L23
- Epic Weapon Focus (whip) L23
- Epic Weapon Master L21
- Evasion L7
- Expertise L1
- Fly L1
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Improved Critical (whip) L9
- Improved Evasion L35
- Improved Expertise L3
- Increased Multiplier L14
- Ki Critical L16
- Ki Damage L9
- Mobility L3
- Player Menu L1
- Shield Proficiency L2
- Small Stature L1
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L20
- Sneak Attack (+3d6) L30
- Sneak Attack (+4d6) L32
- Sneak Attack (+5d6) L34
- Sneak Attack (+6d6) L36
- Sneak Attack (+7d6) L39
- Spring Attack L5
- Superior Weapon Focus L14
- Toughness L15
- Uncanny Dodge I L20
- Uncanny Dodge II L31
- Uncanny Dodge III L36
- Weapon Finesse L1
- Weapon Focus (whip) L8
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (whip) L12
- Weapon of Choice (whip) L9
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Ability Bonus Constitution +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Viper's Lash- Bonus Feat Disarm (Whip)
- Damage Bonus Acid 2d10 Damage
- Damage Bonus Piercing 2d6 Damage
- Damage Bonus Positive Energy 2d8 Damage
- Enhancement Bonus +7
- Keen
- On Hit Vine Grasp (4d6 Acid damage and Roots) Level 2 10%
- Visual Effect Absorb, Purple
Left Hand Iron Barricade- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +2
- Skill Bonus Discipline +5
- Spiked Surface Slashing 2d12 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04