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Randristan TEST Jorinson Test

xel

  • RaceAzer
  • ClassesPaladin 8Dwarven Defender 30Rogue 2
  • Level40
  • AlignmentLawful Good

Statistics

  • 31STR
  • 14DEX
  • 14CON
  • 14INT
  • 10WIS
  • 8CHA
  • 60AC
  • 892HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride39
  • Discipline36
  • Disable Trap23
  • Pick Pocket23
  • Use Magic Device23
  • Tumble20
  • Concentration10
  • Open Lock1

Feats 56

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L28
  • Associates Control L1
  • Aura of Courage L2
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L15
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Awareness (1) L10
  • Defensive Awareness (2) L13
  • Defensive Awareness (3) L18
  • Defensive Stance L9
  • Divine Grace L1
  • Divine Health L1
  • Dodge L3
  • Dwarven Defender Damage Reduction L14
  • Energy Resistance, Cold I L32
  • Energy Resistance, Cold II L36
  • Energy Resistance, Cold III L39
  • Energy Resistance, Cold IV L40
  • Epic Character L21
  • Epic Dwarven Defender L21
  • Epic Prowess L24
  • Epic Weapon Focus (two-bladed sword) L30
  • Evasion L20
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L33
  • Great Strength V L36
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (two-bladed sword) L12
  • Iron Will L18
  • Lay on Hands L1
  • Mounted Combat L5
  • Player Menu L1
  • Remove Disease L3
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Smite Evil L2
  • Sneak Attack (+1d6) L19
  • Stonecunning L1
  • Summon Mount L5
  • Toughness L6
  • Turn Undead L3
  • Weapon Focus (two-bladed sword) L9
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L19
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Charisma +2
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +2
    • Ability Bonus Intelligence +2
    • Ability Bonus Strength +2
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Hand Schizophrenia
    • AC Bonus +10
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Positive Energy 2d6 Damage
    • Enhancement Bonus +7
    • Keen
    • Light Bright (20m) Purple
    • Massive Criticals 2d6 Damage
    • Use Limitation: Specific Alignment Chaotic Evil
    • Use Limitation: Specific Alignment Lawful Good
    • Visual Effect Shock, Purple
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Left Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Right Ring [BRILLIANT] Rift Ringlet (right)
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Regeneration +1
    • Saving Throw Bonus Universal +1
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Belt [BRILLIANT] Zwy'il Sash
    • Darkvision
    • Haste
    • Light Dim (5m) Red
    • Regeneration +1
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Last played 2026-08-04