
Mard TEST Ashall Test
- RaceVampire
- ClassesFighter 8Weapon Master 22Monk 10
- Level40
- AlignmentLawful Evil
Statistics
- 29STR
- 14DEX
- 12CON
- 15INT
- 10WIS
- 8CHA
- 67AC
- 820HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride42
- Tumble40
- Pick Pocket21
- Discipline15
- Intimidate4
- Open Lock1
Feats 60
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L12
- Cleave L19
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L20
- Dodge L1
- Drink Blood L1
- Epic Character L21
- Epic Prowess L27
- Epic Superior Weapon Focus L30
- Epic Toughness I L30
- Epic Toughness II L33
- Epic Toughness III L36
- Epic Toughness IV L39
- Epic Weapon Focus (quarterstaff) L24
- Epic Weapon Master L28
- Evasion L19
- Expertise L2
- Flurry of Blows L19
- Fly L1
- Great Strength I L33
- Great Strength II L36
- Great Strength III L39
- Improved Critical (quarterstaff) L9
- Improved Evasion L27
- Improved Expertise L18
- Improved Knockdown L24
- Improved Unarmed Strike L19
- Increased Multiplier L11
- Ki Critical L13
- Ki Damage L7
- Ki Strike +1 L40
- Knockdown L24
- Luck of Heroes L1
- Mobility L3
- Monk AC Bonus L19
- Monk Speed L21
- Mounted Combat L30
- Player Menu L1
- Purity of Body L23
- Shield Proficiency L1
- Spring Attack L4
- Still Mind L21
- Stunning Fist L19
- Superior Weapon Focus L11
- Toughness L15
- Weapon Focus (quarterstaff) L6
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L19
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L18
- Weapon Specialization (unarmed strike) L40
- Weapon of Choice (quarterstaff) L7
- Whirlwind Attack L6
- Wholeness of Body L25
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
Left Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Right Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +2
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +2
Export sheet (text)
Last played 2026-08-04