
Statistics
- 14STR
- 31DEX
- 16CON
- 10INT
- 14WIS
- 8CHA
- 73AC
- 792HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble20
- Discipline10
Feats 61
- Alertness L6
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L39
- Associates Control L1
- Blind-Fight L1
- Cleave L7
- Collectibles Menu L1
- Crossbow Precision L14
- Darkvision L1
- Deflect Arrows L8
- Devastating Blow (Light Crossbow) L33
- Devastating Critical (light crossbow) L30
- Dodge L4
- Drink Blood L1
- Elite Guard Training L14
- Epic Character L21
- Epic Elite Guard L21
- Epic Prowess L25
- Epic Weapon Focus (heavy crossbow) L22
- Epic Weapon Focus (light crossbow) L22
- Epic Weapon Specialization (heavy crossbow) L25
- Epic Weapon Specialization (light crossbow) L25
- Evasion L7
- Flurry of Blows L7
- Fly L1
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L35
- Great Dexterity VI L36
- Great Dexterity VII L40
- Improved Critical (heavy crossbow) L16
- Improved Critical (light crossbow) L16
- Improved Unarmed Strike L7
- Lightning Reflexes L18
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L7
- Monk Speed L9
- Overwhelming Critical (heavy crossbow) L30
- Overwhelming Critical (light crossbow) L30
- Player Menu L1
- Point Blank Shot L2
- Rapid Reload L3
- Shield Proficiency L1
- Sniper L19
- Spring Attack L9
- Still Mind L9
- Stunning Fist L7
- Toughness L15
- Weapon Finesse L12
- Weapon Focus (heavy crossbow) L10
- Weapon Focus (light crossbow) L10
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L7
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy crossbow) L12
- Weapon Specialization (light crossbow) L12
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Felicia's Swift Reply- Attack Bonus +7
- Damage Bonus Cold 2d6 Damage
- Damage Resistance Cold Resist 15 / -
- Immunity: Damage Type Cold 10%
- Immunity: Miscellaneous Knockdown
- Keen
- Light Bright (20m) Blue
- Massive Criticals 1d10 Damage
- Mighty +20
- On Crit Cast Spell Cold Brand (same as firebrand, but does cold damage) Level 6
- Regeneration +4
- Skill Bonus Discipline +10
- Skill Bonus Perform +10
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Werdna's Envy- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +4
- Saving Throw Bonus Universal +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Master Kwai's Amulet- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Bolts Spider-Infused Bolts- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Extra Ranged Damage Type Slashing
- On Hit Poison DC=48 1d2 Strength Damage
Export sheet (text)
Last played 2025-12-24