
Statistics
- 8STR
- 28DEX
- 14CON
- 13INT
- 14WIS
- 8CHA
- 49AC
- 627HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Pick Pocket43
- Tumble43
- Spellcraft40
- Use Magic Device32
- Taunt27
Feats 50
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L30
- Associates Control L1
- Bane of Enemies L21
- Bard Song L22
- Bardic Knowledge L22
- Blind-Fight L12
- Bone Skin L25
- Collectibles Menu L1
- Darkvision L27
- Deathless Master Touch L34
- Deathless Mastery L34
- Deathless Vigor L29
- Dual-Wield L1
- Energy Resistance, Sonic I L37
- Epic Character L21
- Epic Palemaster L35
- Epic Prowess L27
- Epic Ranger L21
- Epic Spell: Epic Mage Armor L39
- Epic Weapon Focus (kukri) L24
- Expertise L1
- Extend Spell L18
- Favored Enemy: Dragons L20
- Favored Enemy: Half-Orcs L10
- Favored Enemy: Monstrous Humanoids L5
- Favored Enemy: Outsiders L15
- Favored Enemy: Undead L1
- Great Dexterity I L36
- Improved Critical (kukri) L15
- Improved Expertise L9
- Improved Two-Weapon Fighting L9
- Point Blank Shot L1
- Quick To Master L1
- Rapid Shot L9
- Shield Proficiency L1
- Summon Fallen Angel L29
- Tough as Bone L31
- Toughness L33
- Trackless Step L1
- Undead Graft I L30
- Undead Graft II L32
- Weapon Finesse L1
- Weapon Focus (kukri) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Nordock Craft Dodge Helmet- Ability Bonus Constitution +4
- Ability Bonus Strength +2
- AC Bonus +6
- Haste
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
Right Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Negative Energy 1d10 Damage
- Visual Effect Evil
Left Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 2d4 Damage
- Damage Bonus Acid 1d10 Damage
- Damage Bonus Negative Energy 2d4 Damage
- Visual Effect Cold
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- AC Bonus +6
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +4
Export sheet (text)
Last played 2026-08-04