
Statistics
- 34STR
- 14DEX
- 14CON
- 12INT
- 9WIS
- 8CHA
- 65AC
- 884HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Discipline32
- Disable Trap23
- Pick Pocket23
- Use Magic Device23
- Tumble20
- Spellcraft3
- Open Lock1
Feats 52
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L36
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L3
- Cleave L7
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L11
- Defensive Awareness (2) L14
- Defensive Awareness (3) L19
- Defensive Stance L10
- Devastating Critical (dwarven waraxe) L28
- Dodge L2
- Dwarven Defender Damage Reduction L15
- Epic Character L21
- Epic Dwarven Defender L21
- Epic Prowess L40
- Epic Weapon Focus (dwarven waraxe) L32
- Evasion L8
- Great Cleave L12
- Great Fortitude L15
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Great Strength VII L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (dwarven waraxe) L9
- Iron Will L18
- Overwhelming Critical (dwarven waraxe) L24
- Player Menu L1
- Power Attack L6
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L9
- Stonecunning L1
- Toughness L1
- Uncanny Dodge I L9
- Weapon Focus (dwarven waraxe) L3
- Weapon Proficiency (martial) L2
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (dwarven waraxe) L5
Equipment
Head Eyes of the Eagle- Skill Bonus Spot +5
- Damage Resistance Magical Resist 10 / -
Chest Bloodforged Chains of Rage- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Extend Barbarian Rage (10 rounds)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +20
- Skill Bonus Taunt +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Bonus Feat Knockdown
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Wyrm Slayer Axe- Damage Bonus Acid 2d10 Damage
- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Negative Energy 2d8 Damage
- Damage Bonus vs. Racial Type Dragon 2d12 Damage Pure
- Enhancement Bonus +7
- Enhancement Bonus vs. Racial Group Dragon +12
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
- Keen
- Visual Effect Drip, Orange, No Glow
Left Hand Shield of the Wall- Ability Bonus Constitution +2
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Saving Throw Bonus: Specific Will +1
- Skill Bonus Discipline +10
- Use Limitation: Class Fighter
- AC Bonus +6
Cloak Cloak of Blackflame- Immunity: Miscellaneous Level/Ability Drain
- Damage Resistance Positive Energy Resist 5 / -
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Discipline +15
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Pick Pocket +10
- Ability Bonus Charisma +6
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-01-01