
Statistics
- 30STR
- 12DEX
- 14CON
- 12INT
- 14WIS
- 8CHA
- 77AC
- 808HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Discipline42
- Tumble40
- Spellcraft30
- Use Magic Device29
- Lore8
- Perform7
- Disable Trap1
- Open Lock1
Feats 53
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L33
- Associates Control L1
- Bane of Enemies L26
- Bard Song L21
- Bardic Knowledge L21
- Blind-Fight L1
- Collectibles Menu L1
- Darkvision L1
- Dodge L18
- Draconic Armor L22
- Dragon Abilities L23
- Dragon Breath L27
- Dual-Wield L1
- Epic Character L21
- Epic Fortitude L39
- Epic Prowess L38
- Epic Ranger L24
- Epic Weapon Focus (halberd) L36
- Expertise L36
- Favored Enemy: Constructs L5
- Favored Enemy: Dragons L20
- Favored Enemy: Monstrous Humanoids L15
- Favored Enemy: Reptilian Humanoids L10
- Favored Enemy: Undead L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Hellfire Aura L10
- Hit Die Increase (d10) L30
- Hit Die Increase (d6) L22
- Hit Die Increase (d8) L28
- Immunity To Sleep L34
- Immunity to Fire L34
- Immunity to Paralysis L34
- Improved Critical (halberd) L9
- Improved Two-Weapon Fighting L9
- Iron Will L15
- Large Stature L1
- Lightning Reflexes L12
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Shield Proficiency L1
- Toughness L3
- Trackless Step L1
- Weapon Focus (halberd) L6
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Golden Circlet- Immunity: Miscellaneous Mind-Affecting Spells
- Saving Throw Bonus: Specific Will +1
- Spell Resistance 10
- Skill Bonus Concentration +2
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +3
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +15
- Skill Bonus Pick Pocket +10
Right Hand Ahriman's Halberd of Sacrifice- Arcane Spell Failure +50%
- Bonus Feat Sneak Attack (+2d6)
- Damage Bonus Bludgeoning 2d12 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 200 Damage
- On Hit Ahriman's Sacrifice (1d50 Pure and 1d50 Fire damage) Level 1 10%
- On Hit Hold DC=44 25% / 1 Round
- Regeneration: Vampiric +20
- Skill Bonus Intimidate +10
- Visual Effect Drip, Red, No Glow
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
Left Ring Copper Ring- Immunity: Miscellaneous Knockdown
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 3
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Bonus Spell Slot of Level Ranger Level 3
- Bonus Spell Slot of Level Ranger Level 3
- Ability Bonus Wisdom +6
Bolts Crafted Greater Elemental Bolt- Damage Bonus Acid 2d6 Damage
- Damage Bonus Cold 2d6 Damage
- Damage Bonus Electrical 2d6 Damage
- Damage Bonus Fire 2d6 Damage
- Damage Bonus Sonic 2d6 Damage
Export sheet (text)
Last played 2025-12-31