
Statistics
- 32STR
- 12DEX
- 14CON
- 16INT
- 8WIS
- 8CHA
- 72AC
- 708HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Disable Trap43
- Pick Pocket43
- Tumble40
- Use Magic Device28
- Open Lock18
- Spellcraft5
- Intimidate4
Feats 51
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L35
- Associates Control L1
- Blind-Fight L15
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (bastard sword) L27
- Dodge L2
- Drink Blood L1
- Epic Character L21
- Epic Prowess L38
- Epic Superior Weapon Focus L24
- Epic Weapon Focus (bastard sword) L30
- Epic Weapon Master L22
- Epic Weapon Specialization (bastard sword) L32
- Evasion L39
- Expertise L6
- Fly L1
- Great Cleave L18
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Improved Critical (bastard sword) L12
- Improved Expertise L39
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Mobility L3
- Overwhelming Critical (bastard sword) L24
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Sneak Attack (+1d6) L21
- Sneak Attack (+2d6) L40
- Spring Attack L6
- Superior Weapon Focus L15
- Uncanny Dodge I L40
- Weapon Focus (bastard sword) L9
- Weapon Proficiency (exotic) L4
- Weapon Proficiency (martial) L1
- Weapon Proficiency (rogue) L21
- Weapon Proficiency (simple) L1
- Weapon Specialization (bastard sword) L10
- Weapon of Choice (bastard sword) L11
- Whirlwind Attack L8
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Charisma +6
- Ability Bonus Intelligence +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Bonus Feat Knockdown
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Right Hand Spada Draconica- Bonus Feat Sneak Attack (+1d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- On Hit Valdamir's Bane (deals 2d6 Pure Damage per second to all targets in the area of effect) Level 2 5%
- Use Limitation: Alignment Group Chaotic
- Visual Effect Absorb, Purple
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Left Ring [BRILLIANT] Skree's Scale Ring- Ability Bonus Constitution +2
- Damage Resistance Electrical Resist 30 / -
- Light Normal (15m) Blue
- Regeneration +2
- Saving Throw Bonus Electrical +5
Right Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Belt Nordock Craft Protection Belt- Cast Spell Heal (11) 3 Uses/Day
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Regeneration +4
- Saving Throw Bonus Universal +1
- Damage Resistance Bludgeoning Resist 15 / -
Bullets Lightning Bullet- Damage Bonus Electrical 1d6 Damage
Export sheet (text)
Last played 2026-01-09