
Krisaldimun Gem Golem
- RaceVampire
- ClassesFighter 5Purple Dragon Knight 5Northern Templar 30
- Level40
- AlignmentLawful Good
Biography
Everyone heard the sad story of Krisaldimun. The legendary great city of the North, which was invaded by the hordes of the Underdark, and destroyed by the hand of these evil forces. But only a couple of few known how advanced it was magically. In the city there was a place called Magic Academy, where many new spells and rituals was discovered by talented mages over the centuries. One of they most protected secrets was the creation of the gem golems. These constructs was made for the emperor. They where hes personal bodyguards, and protectors of the royal family as well. Most golems was destroyed in the long war with the Underdark, and after the emperor died and the city eventually crumbled, the gem golems lost they purpose, and the remaining constructs wondered off aimlessly in the icy wastes of the North. However they didnt forget the cruel invasion of the Underdark, and if they have the chance to encounter anyone from their ranks, they dont hesitate to kill them according to they abilities. Occasionally some of them can be seen by adventurers and merchants who dare to step in these deadly wastes
Statistics
- 32STR
- 8DEX
- 16CON
- 14INT
- 8WIS
- 8CHA
- 38AC
- 760HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Pick Pocket21
- Tumble20
- Concentration6
- Lore5
- Listen2
- Ride2
- Spot2
- Intimidate1
- Persuade1
Feats 53
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L40
- Associates Control L1
- Blind-Fight L36
- Cleave L18
- Cloud of Snow L15
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L13
- Darkvision L1
- Destroy the Crystal L13
- Devastating Critical (scythe) L28
- Drink Blood L1
- Endurance of the North L20
- Epic Character L21
- Epic Northern Templar L21
- Epic Prowess L36
- Epic Weapon Focus (scythe) L32
- Fear L7
- Final Stand L9
- Fly L1
- Frost Armor I L11
- Frost Armor II L15
- Frost Armor III L20
- Frost Armor IV L25
- Frost Armor V L30
- Great Cleave L21
- Great Fortitude L6
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Great Strength V L39
- Guardian of Krisaldimun L30
- Heroic Shield L5
- Improved Critical (scythe) L12
- Inspire Courage L6
- Luck of Heroes L1
- Mounted Combat L3
- Oath of Wrath L8
- Overwhelming Critical (scythe) L24
- Player Menu L1
- Power Attack L15
- Rallying Cry L5
- Shield Proficiency L1
- Toughness L9
- Weapon Focus (scythe) L2
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (scythe) L4
Equipment
Head Eyes of Doom- Cast Spell Doom (5) 1 Use/Day
Chest Duergar Full Plate +4- AC Bonus +5
Boots Greater Boots of Speed- Ability Bonus Constitution +4
- Haste
- Saving Throw Bonus Universal +2
Right Hand Nordock Craft Scythe- Damage Bonus Bludgeoning 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d12 Damage
- Visual Effect Holy
Cloak Cape of the Fire Bath- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus Universal +2
Left Ring Ring of Dark Power- Ability Bonus Constitution +2
- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Regeneration +2
Right Ring Ring of Dark Power- Ability Bonus Constitution +2
- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Regeneration +2
Export sheet (text)
Last played 2025-12-28