
Biography
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ua/ru/eng
Statistics
- 40STR
- 28DEX
- 32CON
- 9INT
- 28WIS
- 8CHA
- 52AC
- 1120HP
- 23BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy40
- Tumble23
- Hide10
- Search10
- Move Silently8
Feats 59
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Blind-Fight L24
- Collectibles Menu L1
- Construct Shape L38
- Darkvision L1
- Defensive Roll L20
- Dodge L1
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Energy Resistance, Fire III L35
- Epic Character L21
- Epic Fortitude L21
- Epic Shifter L21
- Epic Weapon Focus (scythe) L30
- Evasion L13
- Great Fortitude L1
- Great Wisdom I L26
- Greater Spell Focus (Transmutation) L9
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L19
- Hide in Plain Sight L12
- Humanoid Shape L16
- Improved Critical (scythe) L18
- Improved Critical (unarmed strike) L33
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L19
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Mobility L3
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shadow Daze L14
- Shadow Evade L15
- Shield Proficiency L1
- Spell Focus (Transmutation) L6
- Summon Shadow L20
- Trackless Step L3
- Uncanny Dodge I L13
- Uncanny Dodge II L20
- Undead Shape L23
- Weapon Finesse L39
- Weapon Focus (scythe) L27
- Weapon Focus (unarmed strike) L36
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L15
- Weapon Proficiency (martial) L12
- Weapon Proficiency (simple) L12
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 15 Damage
- Immunity: Damage Type Piercing 20%
- Immunity: Damage Type Slashing 20%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Spell Resistance 20
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Damage Reduction +7 Soak 15 Damage
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Magical 5% Damage Vulnerability
- Immunity: Miscellaneous Fear
- Spell Resistance 28
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Electrical 15%
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Fire 10%
- Immunity: Miscellaneous Knockdown
- Immunity: Damage Type Electrical 10%
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +12
- Ability Bonus Strength +12
- Saving Throw Bonus Universal +8
- Skill Bonus Discipline +17
- Regeneration +4
- Skill Bonus Animal Empathy +6
- Decreased Saving Throws: Specific Will -2
- Regeneration +14
- Saving Throw Bonus: Specific Reflex +4
- AC Bonus +6
- AC Bonus +9
- Decreased AC AC Dodge Modifier -1
Right Hand Risen Lord Scythe - Bonus Feat Cleave
- Bonus Feat Whirlwind Attack
- Visual Effect Evil
- Keen
- On Hit Special 2 Rounds 5%
- Visual Effect Shock, Black
- On Hit Slow DC=44
- Regeneration: Vampiric +2
- Enhancement Bonus +9
- Damage Bonus Cold 2d8 Damage
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Piercing 2d12 Damage
- Massive Criticals 2d12 Damage
Export sheet (text)
Last played 2026-08-04