
Statistics
- 8STR
- 28DEX
- 10CON
- 16INT
- 10WIS
- 8CHA
- 74AC
- 514HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Search43
- Tumble43
- Use Magic Device43
- Ride39
- Pick Pocket31
- Discipline23
- Hide8
- Move Silently8
Feats 72
- Ambidexterity L15
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L24
- Cleave L8
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+10d6) L29
- Death Attack (+11d6) L31
- Death Attack (+12d6) L33
- Death Attack (+13d6) L35
- Death Attack (+14d6) L37
- Death Attack (+15d6) L39
- Death Attack (+1d6) L10
- Death Attack (+2d6) L12
- Death Attack (+3d6) L14
- Death Attack (+4d6) L16
- Death Attack (+5d6) L18
- Death Attack (+6d6) L21
- Death Attack (+7d6) L23
- Death Attack (+8d6) L25
- Death Attack (+9d6) L27
- Deflect Arrows L9
- Dodge L1
- Drink Blood L1
- Epic Assassin L21
- Epic Character L21
- Epic Prowess L27
- Epic Reflexes L24
- Epic Weapon Focus (kama) L21
- Evasion L8
- Flurry of Blows L8
- Fly L1
- Improved Critical (kama) L12
- Improved Sneak Attack I L28
- Improved Sneak Attack II L30
- Improved Sneak Attack III L32
- Improved Sneak Attack IV L33
- Improved Sneak Attack V L36
- Improved Sneak Attack VI L36
- Improved Sneak Attack VII L39
- Improved Sneak Attack VIII L40
- Improved Two-Weapon Fighting L18
- Improved Unarmed Strike L8
- Mobility L1
- Monk AC Bonus L8
- Monk Speed L20
- Player Menu L1
- Poison Save I L11
- Poison Save II L13
- Poison Save III L15
- Poison Save IV L17
- Poison Save V L19
- Poison Save VI+ L22
- Shield Proficiency L1
- Spring Attack L6
- Still Mind L20
- Stunning Fist L8
- Two-Weapon Fighting L9
- Uncanny Dodge I L11
- Uncanny Dodge II L14
- Uncanny Dodge III L19
- Use Poison L10
- Weapon Finesse L6
- Weapon Focus (kama) L3
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L8
- Weapon Proficiency (simple) L1
- Weapon Specialization (kama) L4
Equipment
Head Veil of the Void- Cast Spell Shadow Shield (13) 1 Use/Day
- Ability Bonus Intelligence +6
- Bonus Spell Slot of Level Assassin Level 1
- Bonus Spell Slot of Level Assassin Level 1
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Assassin Level 3
- Bonus Spell Slot of Level Assassin Level 3
- Bonus Spell Slot of Level Assassin Level 4
- Bonus Spell Slot of Level Assassin Level 4
- Damage Resistance Negative Energy Resist 10 / -
- Immunity: Damage Type Negative Energy 5%
- Immunity: Miscellaneous Level/Ability Drain
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Pick Pocket +10
- Use Limitation: Class Assassin
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Harvest's Blessing- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Keen
- On Hit DeepCuts (2d20 Piercing damage) Level 2 5%
- Regeneration +4
- Visual Effect Absorb, Yellow
Left Hand Harvest's Blessing- Damage Bonus Bludgeoning 2d8 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Keen
- On Hit DeepCuts (2d20 Piercing damage) Level 2 5%
- Regeneration +4
- Visual Effect Absorb, Yellow
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet of Spell Resilience- AC Bonus +6
- Dispel Protection +5
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
Belt Girdle of Radiant Valor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- Bonus Feat Extra Turning
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Cleric Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Export sheet (text)
Last played 2026-02-10