Skip to content

TEST Paladin Test

vrock

  • RaceCelestial
  • ClassesPaladin 28Bard 2Red Dragon Disciple 10
  • Level40
  • AlignmentLawful Good

Statistics

  • 30STR
  • 8DEX
  • 16CON
  • 12INT
  • 10WIS
  • 14CHA
  • 71AC
  • 816HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble40
  • Lore10

Feats 51

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L26
  • Associates Control L1
  • Aura of Courage L2
  • Bard Song L29
  • Bardic Knowledge L29
  • Blind-Fight L1
  • Collectibles Menu L1
  • Darkvision L39
  • Divine Grace L1
  • Divine Health L1
  • Divine Might L6
  • Divine Shield L9
  • Draconic Armor L30
  • Dragon Abilities L31
  • Dragon Breath L32
  • Epic Character L21
  • Epic Fortitude L24
  • Epic Paladin L21
  • Epic Prowess L23
  • Epic Weapon Focus (heavy flail) L21
  • Fly L1
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Great Strength V L39
  • Heal Ally L10
  • Hit Die Increase (d10) L35
  • Hit Die Increase (d6) L30
  • Hit Die Increase (d8) L33
  • Immunity To Sleep L39
  • Immunity to Fire L39
  • Immunity to Paralysis L39
  • Improved Critical (heavy flail) L12
  • Lay on Hands L1
  • Mounted Combat L5
  • Player Menu L1
  • Power Attack L3
  • Remove Disease L3
  • Shield Proficiency L1
  • Smite Evil L2
  • Summon Mount L5
  • Toughness L18
  • Turn Undead L3
  • Weapon Focus (heavy flail) L15
  • Weapon Proficiency (Paladin) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Advanced Power Armor
    • Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
    • Ability Bonus Constitution +12
    • Ability Bonus Strength +12
    • AC Bonus +7
    • Arcane Spell Failure +50%
    • Darkvision
    • Decreased Skill Modifier Hide -50
    • Decreased Skill Modifier Move Silently -50
    • Decreased Skill Modifier Open Lock -50
    • Decreased Skill Modifier Pick Pocket -50
    • Decreased Skill Modifier Tumble -10
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Immunity: Miscellaneous Knockdown
    • Legendary Property Devastating Critical Effects Immunity
    • Regeneration +5
    • Saving Throw Bonus: Specific Fortitude +12
    • Skill Bonus Discipline +15
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
  • Right Hand Lesser Moore's Heavy Flail
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Slashing 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
    • Regeneration: Vampiric +4
    • Visual Effect Fire, Red
  • Left Hand Moore's Insignia Shield
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spiked Surface Slashing 7d6 Damage
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
Export sheet (text)

Last played 2026-08-04