
Statistics
- 40STR
- 28DEX
- 32CON
- 16INT
- 14WIS
- 8CHA
- 54AC
- 1050HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Listen43
- Discipline23
- Tumble20
- Heal4
Feats 56
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L12
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L9
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Acid I L32
- Energy Resistance, Acid II L35
- Energy Resistance, Fire I L26
- Energy Resistance, Fire II L29
- Energy Resistance, Fire III L38
- Epic Character L21
- Epic Damage Reduction I L33
- Epic Damage Reduction II L36
- Epic Damage Reduction III L39
- Epic Prowess L24
- Epic Shifter L21
- Epic Weapon Focus (scythe) L21
- Epic Will L30
- Expertise L12
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L19
- Hardiness vs. Poisons L1
- Humanoid Shape L13
- Improved Critical (scythe) L14
- Improved Expertise L15
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L13
- Infinite Greater Wildshape III L19
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Iron Will L18
- Luck of Heroes L1
- Nature Sense L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Spell Focus (Transmutation) L3
- Trackless Step L3
- Undead Shape L23
- Weapon Focus (scythe) L12
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L12
- Weapon Proficiency (simple) L12
- Weapon Specialization (scythe) L16
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 15 Damage
- Immunity: Damage Type Piercing 20%
- Immunity: Damage Type Slashing 20%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Spell Resistance 20
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Fear
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Miscellaneous Knockdown
- Arcane Spell Failure +50%
- Darkvision
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 20%
- Immunity: Damage Type Fire 20%
- Immunity: Damage Type Electrical 20%
- Regeneration +20
- Skill Bonus Discipline +50
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Decreased Skill Modifier Hide -10
- Decreased Skill Modifier Move Silently -10
- Decreased Skill Modifier Open Lock -10
- Decreased Skill Modifier Pick Pocket -10
- Decreased Skill Modifier Tumble -10
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Concentration +10
- Regeneration +20
- Saving Throw Bonus: Specific Reflex +12
- Saving Throw Bonus: Specific Will +12
- Ability Bonus Dexterity +12
- Ability Bonus Wisdom +12
- AC Bonus +10
- AC Bonus +6
Right Hand Risen Lord Scythe - Bonus Feat Cleave
- Bonus Feat Whirlwind Attack
- Visual Effect Evil
- Keen
- Visual Effect Drip, Red
- On Hit Slow DC=48
- Regeneration: Vampiric +2
- Enhancement Bonus +20
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
Export sheet (text)
Last played 2026-08-04