
Statistics
- 36STR
- 22DEX
- 30CON
- 20INT
- 8WIS
- 22CHA
- 69AC
- 968HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Listen43
- Spellcraft43
- Discipline21
- Search21
- Ride20
- Tumble20
Feats 61
- Armor Proficiency (heavy) L3
- Armor Proficiency (light) L3
- Armor Proficiency (medium) L3
- Armor Skin L24
- Associates Control L1
- Aura of Courage L5
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L9
- Bone Skin L10
- Collectibles Menu L1
- Darkvision L1
- Deathless Master Touch L19
- Deathless Mastery L19
- Deathless Vigor L14
- Divine Grace L3
- Divine Health L3
- Energy Resistance, Acid I L33
- Energy Resistance, Acid II L38
- Energy Resistance, Cold I L35
- Energy Resistance, Cold II L39
- Energy Resistance, Sonic I L36
- Epic Character L21
- Epic Palemaster L21
- Epic Prowess L27
- Epic Spell Focus (Transmutation) L23
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L26
- Epic Weapon Focus (greatsword) L21
- Epic Will L30
- Extend Spell L12
- Greater Spell Focus (Transmutation) L18
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (greatsword) L15
- Lay on Hands L3
- Maximize Spell L20
- Mounted Combat L9
- Player Menu L1
- Remove Disease L6
- Scribe Scroll L1
- Shield Proficiency L3
- Skill Affinity (Lore) L1
- Smite Evil L5
- Spell Focus (Transmutation) L1
- Stonecunning L1
- Summon Fallen Angel L14
- Summon Familiar L1
- Summon Mount L9
- Tough as Bone L16
- Turn Undead L6
- Undead Graft I L15
- Undead Graft II L17
- Weapon Focus (greatsword) L6
- Weapon Proficiency (Paladin) L3
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L3
- Weapon Proficiency (simple) L3
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +3 Soak 30 Damage
- Damage Resistance Acid Resist 20 / -
- Damage Resistance Cold Resist 20 / -
- Damage Resistance Fire Resist 20 / -
- Immunity: Damage Type Electrical 100%
- Immunity: Miscellaneous Poison
- Spell Resistance 28
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Specific Spell Darkness
- Immunity: Spells by Level Level 2 or Lower
- Arcane Spell Failure +50%
- Darkvision
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Dispel Protection +5
- Immunity: Damage Type Magical 25%
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Slashing 20%
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Piercing 20%
- Immunity: Damage Type Bludgeoning 20%
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Decreased Skill Modifier Hide -10
- Decreased Skill Modifier Move Silently -10
- Decreased Skill Modifier Open Lock -10
- Decreased Skill Modifier Pick Pocket -10
- Decreased Skill Modifier Tumble -10
- Regeneration +20
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +35
- Skill Bonus Concentration +10
- Saving Throw Bonus: Specific Will +12
- Ability Bonus Charisma +12
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
- Saving Throw Bonus: Specific Reflex +12
- Ability Bonus Dexterity +12
- Ability Bonus Intelligence +12
- Ability Bonus Wisdom +12
- AC Bonus +10
Right Hand Harbinger Kin +3- Keen
- Visual Effect Drip, Red
- Regeneration: Vampiric +5
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +20
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
Export sheet (text)
Last played 2026-08-04