
Statistics
- 18STR
- 13DEX
- 20CON
- 13INT
- 8WIS
- 14CHA
- 62AC
- 1020HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Discipline43
- Tumble20
- Spot3
Feats 55
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Aura of Courage L8
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L6
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L11
- Defensive Awareness (2) L15
- Defensive Awareness (3) L20
- Defensive Stance L10
- Divine Grace L7
- Divine Health L7
- Divine Might L12
- Divine Shield L9
- Dodge L1
- Dwarven Defender Damage Reduction L16
- Energy Resistance, Acid I L30
- Energy Resistance, Acid II L33
- Energy Resistance, Acid III L36
- Energy Resistance, Acid IV L39
- Energy Resistance, Cold I L40
- Epic Character L21
- Epic Damage Reduction I L27
- Epic Damage Reduction II L28
- Epic Damage Reduction III L32
- Epic Dwarven Defender L21
- Epic Prowess L36
- Epic Weapon Focus (scythe) L21
- Epic Will L24
- Expertise L6
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (scythe) L15
- Iron Will L18
- Lay on Hands L7
- Player Menu L1
- Power Attack L3
- Remove Disease L9
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Evil L8
- Stonecunning L1
- Toughness L1
- Turn Undead L9
- Weapon Focus (scythe) L4
- Weapon Proficiency (Paladin) L7
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head [BRILLIANT] Helmet of Shadows- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Specific Spell Darkness
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Chest Light Troll Armor- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Regeneration +4
- Skill Bonus Discipline +10
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
Right Hand Lesser Light of the Desert- Damage Bonus Divine 2d8 Damage
- Damage Bonus Fire 2d8 Damage
- Damage Bonus Piercing 2d12 Damage
- Enhancement Bonus +7
- Holy Avenger
- Keen
- Massive Criticals 2d12 Damage
- On Hit Deserts Gift (Heal weilder for half their total life) Level 1 5%
- Use Limitation: Class Paladin
- Use Limitation: Specific Alignment Lawful Good
- Visual Effect Absorb, White
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-08-04