
Statistics
- 32STR
- 28DEX
- 36CON
- 14INT
- 26WIS
- 8CHA
- 53AC
- 1130HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Spot43
- Discipline21
- Search21
- Tumble20
Feats 59
- Alertness L3
- Animal Companion L2
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L9
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Acid I L39
- Energy Resistance, Cold I L23
- Energy Resistance, Cold II L26
- Energy Resistance, Cold III L35
- Energy Resistance, Cold IV L36
- Energy Resistance, Cold V L38
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Skill Focus (Animal Empathy) L33
- Epic Weapon Focus (scythe) L21
- Epic Will L30
- Expertise L6
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L12
- Greater Wildshape III L14
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Humanoid Shape L17
- Improved Critical (scythe) L11
- Improved Expertise L15
- Infinite Greater Wildshape I L13
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Iron Will L12
- Luck of Heroes L1
- Nature Sense L2
- Outsider Shape L29
- Player Menu L1
- Resist Nature's Lure L5
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spell Penetration L18
- Stonecunning L1
- Trackless Step L4
- Undead Shape L32
- Weapon Focus (scythe) L9
- Weapon Proficiency (druid) L2
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Wild Shape L6
- Woodland Stride L3
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +5 Soak 15 Damage
- Immunity: Spells by Level Level 8 or Lower
- True Seeing
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Immunity: Miscellaneous Knockdown
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 7d6 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 20%
- Immunity: Damage Type Fire 20%
- Damage Resistance Negative Energy Resist 10 / -
- Immunity: Damage Type Electrical 20%
- Skill Bonus Discipline +35
- Skill Bonus Hide +10
- Skill Bonus Move Silently +11
- Skill Bonus Spellcraft +15
- Skill Bonus Spot +10
- Regeneration +20
- Ability Bonus Constitution +12
- Ability Bonus Strength +6
- Skill Bonus Concentration +10
- Regeneration +16
- Saving Throw Bonus: Specific Will +12
- Saving Throw Bonus: Specific Reflex +12
- Ability Bonus Dexterity +12
- Ability Bonus Wisdom +12
- AC Bonus +9
- AC Bonus +6
Right Hand Rakshasa Staff- Bonus Feat Dodge
- Bonus Feat Knockdown
- Keen
- Visual Effect Drip, Red
- On Hit Slow DC=48
- Saving Throw Bonus Universal +2
- Damage Bonus Fire 1d10 Damage
- Enhancement Bonus +20
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
Export sheet (text)
Last played 2026-08-04