
Statistics
- 20STR
- 20DEX
- 30CON
- 14INT
- 28WIS
- 8CHA
- 49AC
- 1002HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Spellcraft43
- Tumble20
Feats 62
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L7
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Automatic Quicken Spell I L30
- Automatic Quicken Spell II L33
- Automatic Quicken Spell III L35
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Collectibles Menu L1
- Darkvision L1
- Elemental Shape L27
- Elemental Shape (2x day) L28
- Elemental Shape (3x day) L30
- Energy Resistance, Cold I L36
- Energy Resistance, Cold II L39
- Energy Resistance, Cold III L39
- Epic Character L21
- Epic Druid L32
- Epic Spell Penetration L27
- Expertise L6
- Extend Spell L12
- Greater Spell Penetration L15
- Greater Wildshape I (wyrmling shape) L14
- Greater Wildshape II L16
- Greater Wildshape III L18
- Greater Wildshape IV L24
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Humanoid Shape L20
- Improved Elemental Shape L31
- Improved Expertise L7
- Infinite Elemental Shape L37
- Infinite Greater Wildshape I L17
- Infinite Greater Wildshape II L20
- Infinite Greater Wildshape III L24
- Infinite Wildshape L33
- Maximize Spell L18
- Nature Sense L1
- Outsider Shape L24
- Player Menu L1
- Quicken Spell L9
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spell Penetration L3
- Stonecunning L1
- Trackless Step L3
- Venom Immunity L10
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L7
- Weapon Proficiency (simple) L7
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L8
- Wild Shape (4x day) L11
- Wild Shape (5x day) L25
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +5 Soak 15 Damage
- Immunity: Spells by Level Level 8 or Lower
- True Seeing
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Immunity: Miscellaneous Knockdown
- Arcane Spell Failure +50%
- Darkvision
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Cold 15%
- Immunity: Damage Type Fire 15%
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Immunity: Damage Type Electrical 15%
- Skill Bonus Discipline +40
- Skill Bonus Hide +10
- Skill Bonus Move Silently +11
- Skill Bonus Spellcraft +15
- Skill Bonus Spot +10
- Regeneration +20
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Decreased Skill Modifier Hide -10
- Decreased Skill Modifier Move Silently -10
- Decreased Skill Modifier Open Lock -10
- Decreased Skill Modifier Pick Pocket -10
- Decreased Skill Modifier Tumble -10
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Concentration +20
- Saving Throw Bonus: Specific Will +12
- Ability Bonus Dexterity +12
- Ability Bonus Wisdom +12
- Ability Bonus Charisma +6
- AC Bonus +9
Right Hand Rakshasa Staff- Bonus Feat Dodge
- Bonus Feat Knockdown
- Damage Resistance Cold Resist 10 / -
- Immunity: Damage Type Cold 10%
- Keen
- On Crit Cast Spell Level 2
- Visual Effect Absorb, White
- On Hit Slow DC=32
- Saving Throw Bonus Universal +2
- Damage Bonus Fire 1d10 Damage
- Enhancement Bonus +9
- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 1d6 Damage
- Damage Bonus Slashing 2d10 Damage
Export sheet (text)
Last played 2026-08-04