
Statistics
- 30STR
- 11DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 66AC
- 780HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Spellcraft10
- Intimidate4
- Heal3
- Spot1
Feats 62
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L31
- Associates Control L1
- Blind-Fight L9
- Cleave L7
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L8
- Diamond Body L27
- Diamond Soul L28
- Dodge L3
- Drink Blood L1
- Epic Character L21
- Epic Prowess L36
- Epic Superior Weapon Focus L31
- Epic Toughness I L33
- Epic Toughness II L34
- Epic Toughness III L40
- Epic Weapon Focus (quarterstaff) L21
- Epic Weapon Master L29
- Epic Will L24
- Evasion L7
- Expertise L1
- Flurry of Blows L7
- Fly L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L39
- Improved Critical (quarterstaff) L18
- Improved Evasion L25
- Improved Knockdown L12
- Improved Unarmed Strike L7
- Increased Multiplier L17
- Ki Critical L19
- Ki Damage L13
- Ki Strike +1 L26
- Ki Strike +2 L37
- Knockdown L12
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L7
- Monk Speed L9
- Mounted Combat L15
- Player Menu L1
- Purity of Body L11
- Quivering Palm L39
- Shield Proficiency L1
- Spring Attack L6
- Still Mind L9
- Stunning Fist L7
- Superior Weapon Focus L17
- Weapon Focus (quarterstaff) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L7
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L4
- Weapon Specialization (unarmed strike) L26
- Weapon of Choice (quarterstaff) L13
- Whirlwind Attack L12
- Wholeness of Body L23
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Staff of Hanged Men- Damage Bonus Divine 2d6 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Negative Energy Burst Level 5
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
- Visual Effect Shock, Purple
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Flame Shard of Pyrosys- Damage Resistance Fire Resist 25 / -
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Regeneration +4
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-04-11