
Biography
Hel...
Half-living and half-corpse, ruled over the frozen halls of Helheim. The souls of the sick and the old whispered her name as they passed into shadow. She did not speak, she did not judge she simply waited. Inevitable, eternal, she was death made flesh, and all who came to her knew there was no escape
Half-living and half-corpse, ruled over the frozen halls of Helheim. The souls of the sick and the old whispered her name as they passed into shadow. She did not speak, she did not judge she simply waited. Inevitable, eternal, she was death made flesh, and all who came to her knew there was no escape
Statistics
- 32STR
- 11DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 69AC
- 806HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble20
- Spot19
- Intimidate4
Feats 53
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Blind-Fight L18
- Cleave L9
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L20
- Dodge L3
- Drink Blood L1
- Energy Resistance, Fire I L24
- Epic Character L21
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L32
- Epic Toughness II L35
- Epic Toughness III L38
- Epic Weapon Focus (heavy flail) L23
- Epic Weapon Master L21
- Epic Will L21
- Evasion L9
- Expertise L1
- Flurry of Blows L9
- Fly L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Improved Critical (heavy flail) L12
- Improved Unarmed Strike L9
- Increased Multiplier L14
- Iron Will L15
- Ki Critical L16
- Ki Damage L10
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L9
- Mounted Combat L4
- Player Menu L1
- Shield Proficiency L1
- Spring Attack L8
- Stunning Fist L9
- Superior Weapon Focus L14
- Weapon Focus (heavy flail) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L9
- Weapon Proficiency (simple) L1
- Weapon Specialization (heavy flail) L6
- Weapon of Choice (heavy flail) L10
- Whirlwind Attack L9
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
Chest Advanced Power Armor- Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- AC Bonus +7
- Arcane Spell Failure +50%
- Darkvision
- Decreased Skill Modifier Hide -50
- Decreased Skill Modifier Move Silently -50
- Decreased Skill Modifier Open Lock -50
- Decreased Skill Modifier Pick Pocket -50
- Decreased Skill Modifier Tumble -10
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Legendary Property Devastating Critical Effects Immunity
- Regeneration +5
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +15
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Dexterity +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Lesser Moore's Heavy Flail- Cast Spell Return VFX Gem Unlimited Uses/Day
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Abyssal
Left Hand Moore's Insignia Shield- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Discipline +10
- Spiked Surface Slashing 7d6 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Flame Shard of Pyrosys- Damage Resistance Fire Resist 25 / -
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Regeneration +4
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Amulet Master Kwai's Amulet- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-07-19