
Statistics
- 30STR
- 16DEX
- 10CON
- 14INT
- 12WIS
- 8CHA
- 64AC
- 660HP
- 27BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide43
- Move Silently43
- Pick Pocket43
- Ride43
- Tumble40
- Discipline21
- Spot20
Feats 55
- Alertness L1
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L15
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L14
- Dodge L6
- Dual-Wield L1
- Epic Character L21
- Epic Prowess L39
- Epic Shadowdancer L21
- Epic Shadowlord L38
- Epic Weapon Focus (shortsword) L33
- Evasion L11
- Favored Enemy: Constructs L20
- Favored Enemy: Elementals L5
- Favored Enemy: Undead L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L36
- Hide in Plain Sight L10
- Improved Critical (short sword) L18
- Improved Evasion L19
- Improved Two-Weapon Fighting L9
- Mobility L9
- Mounted Combat L12
- Player Menu L1
- Point Blank Shot L1
- Rapid Shot L9
- Self-Concealment I L23
- Self-Concealment II L26
- Self-Concealment III L29
- Self-Concealment IV L32
- Self-Concealment V L35
- Shadow Daze L12
- Shadow Evade L13
- Shield Proficiency L1
- Slippery Mind L16
- Smell Surroundings L1
- Summon Shadow L14
- Toughness L3
- Trackless Step L1
- Uncanny Dodge I L11
- Uncanny Dodge II L14
- Uncanny Dodge III L19
- Weapon Finesse L1
- Weapon Focus (short sword) L1
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest The Black Ghost- AC Bonus +7
- Extend Shadow Evade (10 rounds)
- Immunity: Miscellaneous Sneak Attack
- Regeneration +5
- Skill Bonus Hide +50
- Skill Bonus Move Silently +50
- Use Limitation: Class Assassin
- Use Limitation: Class Ranger
- Use Limitation: Class Rogue
- Use Limitation: Class Shadowdancer
- Use Limitation: Class Shifter
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Hand Adamantium Sword- Bonus Feat Sneak Attack (+1d6)
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Pure 2d6 Damage
- Enhancement Bonus +7
- Keen
- On Hit Adamantium Hit (you receive 5% physical immunity for 2 rounds, this effect can stack) Level 2 5%
- Visual Effect Divine
Left Hand Cleaver- Damage Bonus Acid 2d6 Damage
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 2d12 Damage
- On Hit Cleaver Strike (the target receives a 10% hit miss chance for 30 seconds) Level 1 5%
- Regeneration: Vampiric +5
- Visual Effect Evil
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Werdna's Envy- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +4
- Saving Throw Bonus Universal +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Export sheet (text)
Last played 2026-06-02