
Will Journeyman
- RaceIllithid
- ClassWizard 40
- Level40
- Time played47 minsince 14 October 2026
- AlignmentChaotic Good
Statistics
- 14STR
- 8DEX
- 14CON
- 24INT
- 14WIS
- 14CHA
- 40AC
- 280HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 46Brought downkilled while fighting
- 46Killing blowsfinished personally
- 16Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Ride43
- Spellcraft43
- Lore27
- Disable Trap21
- Discipline21
- Open Lock21
- Pick Pocket21
- Tumble21
- Craft: Harvesting4
- Craft: Mastery4
- Craft: Speed4
- Spot4
Feats 38
- Archwizard L40
- Armor Skin L24
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Darkvision L1
- Dimensional Door L10
- Eat Brain L1
- Epic Character L21
- Epic Prowess L27
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Conjuration) L23
- Epic Spell Focus (Evocation) L35
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Dragon Knight L30
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L33
- Epic Spell: Greater Ruin L38
- Epic Spell: Mummy Dust L36
- Epic Weapon Focus (longsword) L21
- Epic Wizard L21
- Extend Spell L9
- Greater Spell Focus (Conjuration) L15
- Greater Spell Focus (Evocation) L32
- Greater Spell Focus (Transmutation) L12
- Improved Critical (longsword) L18
- Maximize Spell L15
- Player Menu L1
- Quick To Master L1
- Scribe Scroll L1
- Spell Focus (Conjuration) L10
- Spell Focus (Evocation) L20
- Spell Focus (Transmutation) L5
- Summon Familiar L1
- Toughness L1
- Weapon Focus (longsword) L6
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Boots Greater Boots of Speed Tier 2- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Haste
- Saving Throw Bonus: Specific Reflex +4
Right Hand Axe of Caged Souls Tier 5- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d8 Damage
- Damage Bonus vs. Racial Type Undead 2d12 Damage Pure
- Enhancement Bonus +7
- Enhancement Bonus vs. Racial Group Undead +12
- Immunity: Miscellaneous Level/Ability Drain
- Keen
- Light Bright (20m) Yellow
- Use Limitation: Alignment Group Good
- Visual Effect Glow, Yellow
- Damage Bonus Fire 17 Damage
Export sheet (text)
Last played 2026-10-17
