Skip to content

TEST wiz palpm Test

vipora

  • RaceCelestial
  • ClassesWizard 5Paladin 5Pale Master 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 20STR
  • 8DEX
  • 10CON
  • 20INT
  • 8WIS
  • 18CHA
  • 73AC
  • 568HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Spellcraft35
  • Discipline21
  • Pick Pocket21
  • Tumble21

Feats 56

  • Armor Proficiency (heavy) L2
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Associates Control L1
  • Aura of Courage L5
  • Blind-Fight L3
  • Bone Skin L11
  • Collectibles Menu L1
  • Darkvision L13
  • Deathless Master Touch L20
  • Deathless Mastery L20
  • Deathless Vigor L15
  • Divine Grace L2
  • Divine Health L2
  • Divine Might L6
  • Divine Shield L9
  • Epic Character L21
  • Epic Palemaster L21
  • Epic Prowess L27
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Spell Focus (Transmutation) L23
  • Epic Spell: Epic Mage Armor L26
  • Epic Spell: Epic Warding L32
  • Epic Spell: Greater Ruin L38
  • Epic Spell: Hellball L35
  • Epic Summon Fallen Angel L29
  • Epic Weapon Focus (greatsword) L24
  • Extend Spell L18
  • Fly L1
  • Great Intelligence I L33
  • Great Intelligence II L36
  • Greater Spell Focus (Transmutation) L21
  • Heal Ally L10
  • Improved Critical (greatsword) L15
  • Lay on Hands L2
  • Mounted Combat L9
  • Player Menu L1
  • Power Attack L1
  • Remove Disease L6
  • Scribe Scroll L1
  • Shield Proficiency L2
  • Smite Evil L5
  • Spell Focus (Transmutation) L10
  • Summon Fallen Angel L15
  • Summon Familiar L1
  • Summon Mount L9
  • Tough as Bone L17
  • Toughness L30
  • Turn Undead L6
  • Undead Graft I L16
  • Undead Graft II L18
  • Weapon Focus (greatsword) L12
  • Weapon Proficiency (Paladin) L2
  • Weapon Proficiency (martial) L2
  • Weapon Proficiency (simple) L2
  • Weapon Proficiency (wizard) L1

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Gown of the Night Godess
    • Ability Bonus Constitution +6
    • AC Bonus +7
    • Bonus Spell Slot of Level Sorcerer Level 7
    • Bonus Spell Slot of Level Sorcerer Level 7
    • Bonus Spell Slot of Level Sorcerer Level 8
    • Bonus Spell Slot of Level Sorcerer Level 8
    • Bonus Spell Slot of Level Sorcerer Level 9
    • Bonus Spell Slot of Level Sorcerer Level 9
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
    • Damage Vulnerability Positive Energy 5% Damage Vulnerability
    • Freedom of Movement
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Specific Spell Darkness
    • Immunity: Specific Spell Horrid Wilting
    • Immunity: Specific Spell Negative Energy Burst
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Use Limitation: Class Sorcerer
    • Use Limitation: Class Wizard
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Piercing Resist 10 / -
    • Skill Bonus Pick Pocket +15
  • Right Hand Sword of the Dead Legion
    • Damage Bonus Cold 2d8 Damage
    • Damage Bonus Divine 2d8 Damage
    • Damage Bonus Piercing 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 2d12 Damage
    • On Hit Sunder (Reduce targets AC by 2 for 2 rounds) Level 2 5%
    • Use Limitation: Alignment Group Evil
    • Visual Effect Shock, Black
  • Left Hand Moore's Insignia Shield
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spiked Surface Slashing 7d6 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Skill Bonus Pick Pocket +15
  • Left Ring [BRILLIANT] Rift Ringlet (right)
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Regeneration +1
    • Saving Throw Bonus Universal +1
  • Right Ring [BRILLIANT] Rift Ringlet (right)
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Regeneration +1
    • Saving Throw Bonus Universal +1
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Girdle of Radiant Valor
    • Ability Bonus Charisma +6
    • Ability Bonus Wisdom +6
    • Bonus Feat Extra Turning
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Extend Divine Might (10 rounds)
    • Extend Divine Shield (10 rounds)
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
Export sheet (text)

Last played 2025-12-26