
Statistics
- 10STR
- 8DEX
- 14CON
- 28INT
- 14WIS
- 8CHA
- 36AC
- 520HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft43
- Lore26
- Discipline21
- Tumble21
- Pick Pocket20
Feats 36
- Archwizard L40
- Armor Skin L27
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Fire I L36
- Epic Character L21
- Epic Prowess L33
- Epic Reflexes L24
- Epic Spell Focus (Evocation) L38
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Epic Mage Armor L23
- Epic Spell: Epic Warding L32
- Epic Weapon Focus (longsword) L21
- Epic Will L30
- Epic Wizard L21
- Extend Spell L5
- Greater Spell Focus (Evocation) L35
- Greater Spell Focus (Transmutation) L20
- Harm Self L10
- Improved Critical (longsword) L18
- Lightning Reflexes L15
- Luck of Heroes L1
- Maximize Spell L10
- Paralyzing Touch L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L39
- Spell Focus (Evocation) L29
- Spell Focus (Transmutation) L15
- Summon Familiar L1
- Toughness L9
- Weapon Focus (longsword) L6
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Nordock Craft Wizard Robe- Ability Bonus Constitution +2
- Ability Bonus Intelligence +4
- AC Bonus +6
- Damage Reduction +7 Soak 10 Damage
- Regeneration +2
- Skill Bonus Concentration +10
- Use Limitation: Class Wizard
- Skill Bonus Discipline +5
Boots Nordock Craft Heavy Boots- Ability Bonus Constitution +6
- Ability Bonus Strength +2
- Haste
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +10
- Skill Bonus Discipline +11
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Concentration +15
Right Hand Lesser Moore's Heavy Flail- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Keen
- On Hit Moore's Might (Gains 10% physical immunity, and 5 bonus Bludgeoning damage) Level 2 5%
- Regeneration: Vampiric +4
- Visual Effect Fire, Red
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Concentration +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Ring Werdna's Envy- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +4
- Saving Throw Bonus Universal +5
Amulet Nordock Craft Wise Amulet- Ability Bonus Wisdom +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Ability Bonus Constitution +5
Belt Nordock Craft Protection Belt- Cast Spell Heal (11) 3 Uses/Day
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Regeneration +4
- Saving Throw Bonus Universal +1
- Bonus Spell Slot of Level Cleric Level 1
Export sheet (text)
Last played 2026-08-04