
Biography
Lyra Greenblossom, a cleric devoted to the benevolent deities of nature, embarked on a pilgrimage into the enchanting land of Nordock with a sacred mission to restore balance and heal the wounded lands afflicted by dark forces. Born into a lineage of devout healers, Lyra inherited a rare affinity for the plant domains, her touch revitalizing flora and fauna alike. Guided by visions of a blighted forest in Nordock, she saw it as a call to action, a chance to manifest her divine gifts in service of the greater good.
As she traversed the ancient woodlands of Nordock, Lyra's radiant presence resonated with the vibrant energy of the land. Her hands glowed with healing light, and her melodic prayers echoed through the trees, bringing solace to the suffering and driving back the encroaching darkness. Along her journey, Lyra forged alliances with woodland creatures and wise druids who recognized the purity of her intentions. Together, they sought to unravel the source of the malevolent forces threatening the delicate balance of Nordock.
Lyra's path through Nordock became a testament to her unwavering commitment to the principles of goodness and the sanctity of nature. Her connection with the land deepened as she explored ancient ruins, faced mystical challenges, and dispelled dark enchantments. The tale of Lyra Greenblossom's journey through Nordock echoed through the wind, inspiring hope and awakening the latent magic that lay dormant in the heart of the enchanted realm.
As she traversed the ancient woodlands of Nordock, Lyra's radiant presence resonated with the vibrant energy of the land. Her hands glowed with healing light, and her melodic prayers echoed through the trees, bringing solace to the suffering and driving back the encroaching darkness. Along her journey, Lyra forged alliances with woodland creatures and wise druids who recognized the purity of her intentions. Together, they sought to unravel the source of the malevolent forces threatening the delicate balance of Nordock.
Lyra's path through Nordock became a testament to her unwavering commitment to the principles of goodness and the sanctity of nature. Her connection with the land deepened as she explored ancient ruins, faced mystical challenges, and dispelled dark enchantments. The tale of Lyra Greenblossom's journey through Nordock echoed through the wind, inspiring hope and awakening the latent magic that lay dormant in the heart of the enchanted realm.
Statistics
- 8STR
- 11DEX
- 13CON
- 12INT
- 34WIS
- 10CHA
- 67AC
- 520HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Spellcraft22
- Pick Pocket21
- Tumble11
Feats 41
- Alertness L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Darkvision L1
- Epic Character L21
- Epic Cleric L21
- Epic Skill Focus (Animal Empathy) L21
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Conjuration) L35
- Epic Spell: Dragon Knight L27
- Epic Spell: Mummy Dust L36
- Epic Weapon Focus (throwing axe) L21
- Extend Spell L18
- Good Domain Powers L1
- Great Wisdom I L23
- Great Wisdom II L26
- Great Wisdom III L29
- Great Wisdom IV L30
- Great Wisdom V L33
- Great Wisdom VI L38
- Greater Spell Focus (Conjuration) L32
- Hardiness vs. Poisons L1
- High Priest L40
- Improved Critical (throwing axe) L15
- Plant Domain Powers L1
- Player Menu L1
- Point Blank Shot L3
- Rapid Shot L9
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Spell Focus (Conjuration) L24
- Spit Acid L10
- Turn Undead L1
- Weapon Focus (throwing axe) L12
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Zen Archery L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Pick Pocket +5
- Bonus Spell Slot of Level Cleric Level 6
- Bonus Spell Slot of Level Cleric Level 6
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Cleric Level 9
Chest Dawnbringer Armor- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Cleric Level 9
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Light Bright (20m) Yellow
- Quality Masterwork
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- XP Bonus 10%
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Pick Pocket +15
- XP Bonus 10%
Right Hand Screamer- Damage Bonus Sonic 7d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Sonic 10%
- Keen
- Massive Criticals 1d6 Damage
- On Hit Silence DC=44 100% / 1 Round
- Regeneration +4
- Saving Throw Bonus Universal +5
Left Hand Shield of Illumination- AC Bonus +6
- Bonus Spell Slot of Level Cleric Level 6
- Bonus Spell Slot of Level Cleric Level 6
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 7
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 8
- Bonus Spell Slot of Level Cleric Level 9
- Bonus Spell Slot of Level Cleric Level 9
- Damage Reduction +8 Soak 10 Damage
- Light Dim (5m) Yellow
- Regeneration +5
- Skill Bonus Concentration +10
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- XP Bonus 20%
Right Ring Werdna's Envy- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Regeneration +4
- Saving Throw Bonus Universal +5
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- XP Bonus 20%
Bullets Bullet +5- Damage Bonus Bludgeoning 5 Damage
Export sheet (text)
Last played 2026-09-13