
Statistics
- 32STR
- 11DEX
- 14CON
- 15INT
- 8WIS
- 8CHA
- 62AC
- 718HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 332Brought downkilled while fighting
- 56Killing blowsfinished personally
- 48Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Tumble43
- Discipline37
- Intimidate4
Feats 56
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L35
- Associates Control L1
- Blind-Fight L1
- Cleave L14
- Collectibles Menu L1
- Darkvision L1
- Devastating Blow (Scythe) L33
- Devastating Critical (scythe) L33
- Disarm L6
- Dodge L1
- Drink Blood L1
- Epic Character L21
- Epic Fighter L21
- Epic Prowess L39
- Epic Weapon Focus (scythe) L29
- Epic Weapon Specialization (scythe) L30
- Epic Will L39
- Evasion L40
- Expertise L6
- Flurry of Blows L40
- Fly L1
- Great Cleave L15
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L36
- Great Strength V L37
- Improved Critical (scythe) L10
- Improved Disarm L18
- Improved Expertise L18
- Improved Power Attack L16
- Improved Unarmed Strike L40
- Increased Multiplier L26
- Ki Critical L28
- Ki Damage L22
- Mobility L2
- Monk AC Bonus L40
- Mounted Combat L20
- Overwhelming Critical (scythe) L31
- Player Menu L1
- Power Attack L12
- Shield Proficiency L1
- Spring Attack L4
- Stunning Fist L40
- Superior Weapon Focus L26
- Weapon Focus (scythe) L9
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L40
- Weapon Proficiency (simple) L1
- Weapon Specialization (scythe) L12
- Weapon of Choice (scythe) L22
- Whirlwind Attack L8
Equipment
Head Helm of the Stranger- Cast Spell Cone of Cold (9) 5 Charges/Use
- Cast Spell Ice Dagger (2) 1 Charge/Use
- Cast Spell Ice Storm (9) 4 Charges/Use
- Damage Vulnerability Cold 50% Damage Vulnerability
- Light Normal (15m) Blue
- Damage Resistance Fire Resist 35 / -
Chest Advanced Power Armor- Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- AC Bonus +7
- Arcane Spell Failure +50%
- Darkvision
- Decreased Skill Modifier Hide -50
- Decreased Skill Modifier Move Silently -50
- Decreased Skill Modifier Open Lock -50
- Decreased Skill Modifier Pick Pocket -50
- Decreased Skill Modifier Tumble -10
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Legendary Property Devastating Critical Effects Immunity
- Regeneration +5
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +15
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- XP Bonus 20%
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring of Insanity- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Immunity: Miscellaneous Mind-Affecting Spells
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Master Kwai's Amulet- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +6
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
Export sheet (text)
Last played 2026-09-19