
Statistics
- 18STR
- 8DEX
- 8CON
- 8INT
- 21WIS
- 22CHA
- 61AC
- 530HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration37
- Pick Pocket21
- Tumble20
Feats 60
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L9
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Aura of Courage L13
- Blind-Fight L30
- Collectibles Menu L1
- Divine Grace L9
- Divine Health L9
- Divine Might L15
- Divine Shield L18
- Epic Character L21
- Epic Shifter L21
- Epic Skill Focus (Pick Pocket) L39
- Epic Weapon Focus (scythe) L36
- Fly L1
- Great Wisdom I L23
- Great Wisdom II L26
- Great Wisdom III L29
- Great Wisdom IV L32
- Greater Spell Focus (Transmutation) L12
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L11
- Greater Wildshape IV L20
- Heal Ally L10
- Humanoid Shape L14
- Improved Critical (scythe) L33
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L14
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Lay on Hands L9
- Maximize Spell L24
- Mounted Combat L19
- Nature Sense L1
- Outsider Shape L38
- Player Menu L1
- Power Attack L3
- Remove Disease L15
- Resist Nature's Lure L4
- Shield Proficiency L1
- Smite Evil L13
- Spell Focus (Transmutation) L6
- Summon Mount L19
- Trackless Step L3
- Turn Undead L15
- Undead Shape L35
- Weapon Focus (scythe) L21
- Weapon Proficiency (Paladin) L9
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L9
- Weapon Proficiency (simple) L9
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +15
- Skill Bonus Pick Pocket +15
Chest Bria's Favour- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +12
- AC Bonus +6
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Skill Bonus Concentration +20
- Skill Bonus Discipline +20
- Use Limitation: Class Druid
- Use Limitation: Class Ranger
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Skill Bonus Concentration +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
Right Hand Life Drinker Axe- Damage Bonus Bludgeoning 9d6 Damage
- Enhancement Bonus +7
- Keen
- Massive Criticals 20 Damage
- On Hit Vampiric Touch Level 15 20%
- Skill Bonus Discipline +5
- Visual Effect Ghost Fog
Left Hand Shield of Prator- Ability Bonus Wisdom +3
- AC Bonus +5
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Spell Resistance 14
- Damage Resistance Cold Resist 20 / -
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring Ring of Dark Power- Ability Bonus Constitution +2
- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Regeneration +2
- Damage Resistance Divine Resist 10 / -
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Concentration +15
- Skill Bonus Pick Pocket +5
- Ability Bonus Dexterity +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
Belt Greater Archers Belt- Damage Resistance Piercing Resist 30 / -
Export sheet (text)
Last played 2026-08-31