
Statistics
- 40STR
- 24DEX
- 24CON
- 28INT
- 14WIS
- 8CHA
- 44AC
- 720HP
- 20BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Lore43
- Spellcraft43
- Disable Trap21
- Discipline21
- Open Lock21
- Pick Pocket21
- Ride21
- Search21
- Tumble20
- Appraise13
- Heal3
Feats 36
- Archwizard L40
- Armor Skin L30
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Fire I L36
- Epic Character L21
- Epic Prowess L33
- Epic Reflexes L24
- Epic Skill Focus (Pick Pocket) L39
- Epic Spell Focus (Evocation) L38
- Epic Spell Focus (Transmutation) L26
- Epic Spell: Epic Mage Armor L23
- Epic Spell: Epic Warding L32
- Epic Weapon Focus (longsword) L21
- Epic Will L27
- Epic Wizard L21
- Extend Spell L5
- Greater Spell Focus (Evocation) L35
- Greater Spell Focus (Transmutation) L20
- Harm Self L10
- Improved Critical (longsword) L18
- Iron Will L15
- Luck of Heroes L1
- Maximize Spell L10
- Paralyzing Touch L1
- Player Menu L1
- Scribe Scroll L1
- Spell Focus (Evocation) L29
- Spell Focus (Transmutation) L15
- Summon Familiar L1
- Toughness L9
- Weapon Focus (longsword) L6
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Damage Reduction +7 Soak 15 Damage
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Damage Type Acid 15%
- Immunity: Damage Type Magical 15%
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Immunity: Damage Type Positive Energy 10%
- Damage Resistance Slashing Resist 15 / -
- Immunity: Damage Type Sonic 15%
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Paralysis
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Damage Vulnerability Divine 25% Damage Vulnerability
- Damage Vulnerability Positive Energy 50% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Ability Bonus Constitution +12
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Ability Bonus Strength +5
- Skill Bonus Concentration +25
- Ability Bonus Intelligence +12
- Regeneration +12
- Ability Bonus Dexterity +6
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Charisma +7
- Saving Throw Bonus Universal +3
- Ability Bonus Wisdom +5
- Skill Bonus Spellcraft +15
- AC Bonus +6
Right Hand _TENSER_SWORD- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Keen
- On Crit Cast Spell Fiery Explosion (4d6 Fire and 4d6 Pure damage to all enemies within 5m) Level 2
- Visual Effect Acid
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Attack Bonus +7
- Damage Bonus Fire 2d6 Damage
- Massive Criticals 2d6 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Magical 2d8 Damage
- Damage Bonus Negative Energy 2d10 Damage
- Enhancement Bonus +6
- Damage Bonus Acid 1d8 Damage
Export sheet (text)
Last played 2026-02-02