
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 58STR
- 40DEX
- 34CON
- 14INT
- 32WIS
- 8CHA
- 57AC
- 1032HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Hide43
- Listen43
- Lore43
- Disable Trap23
- Open Lock23
- Tumble23
- Use Magic Device23
- Move Silently10
Feats 53
- Alertness L3
- Animal Companion L1
- Armor Proficiency (heavy) L39
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L30
- Associates Control L1
- Blind-Fight L6
- Collectibles Menu L1
- Construct Shape L38
- Dragon Shape L33
- Epic Character L21
- Epic Prowess L21
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L27
- Evasion L18
- Expertise L1
- Great Wisdom I L23
- Great Wisdom II L26
- Great Wisdom III L29
- Great Wisdom IV L32
- Greater Spell Focus (Transmutation) L12
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Humanoid Shape L12
- Improved Critical (unarmed strike) L18
- Improved Expertise L1
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Maximize Spell L36
- Nature Sense L1
- Outsider Shape L24
- Player Menu L1
- Quick To Master L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Sneak Attack (+1d6) L17
- Sneak Attack (+2d6) L19
- Spell Focus (Transmutation) L9
- Trackless Step L3
- Uncanny Dodge I L19
- Undead Shape L35
- Weapon Focus (unarmed strike) L15
- Weapon Proficiency (druid) L1
- Weapon Proficiency (rogue) L17
- Wild Shape L5
- Wild Shape (2x day) L16
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Bonus Feat Weapon Proficiency (creature)
- Damage Reduction +1 Soak 5 Damage
- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Sneak Attack
- Spell Resistance 20
- True Seeing
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Miscellaneous Knockdown
- Bonus Feat Cleave
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 2d12 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 10%
- Bonus Feat Spell Penetration
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Regeneration +20
- Skill Bonus Discipline +50
- Ability Bonus Dexterity +8
- Ability Bonus Strength +10
- Ability Bonus Wisdom +12
- Skill Bonus Concentration +50
- Ability Bonus Constitution +12
- Ability Bonus Charisma +10
- Saving Throw Bonus Universal +2
- AC Bonus +9
Right Hand Large Claws and Teeth- Immunity: Damage Type Acid 10%
- Keen
- On Hit Poison DC=46 1d2 Constitution Damage
- On Hit Slow DC=48
- Damage Reduction +6 Soak 40 damage
- Damage Bonus Acid 7d6 Damage
- Damage Bonus Bludgeoning 2d10 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +10
Export sheet (text)
Last played 2026-08-04