
Statistics
- 40STR
- 20DEX
- 32CON
- 14INT
- 10WIS
- 24CHA
- 50AC
- 1010HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Lore43
- Ride43
- Discipline21
- Pick Pocket21
- Tumble20
Feats 60
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Aura of Courage L7
- Blind-Fight L33
- Collectibles Menu L1
- Divine Grace L6
- Divine Health L6
- Divine Might L9
- Divine Shield L12
- Energy Resistance, Fire I L26
- Energy Resistance, Fire II L29
- Energy Resistance, Fire III L32
- Energy Resistance, Fire IV L35
- Energy Resistance, Fire V L38
- Epic Character L21
- Epic Prowess L30
- Epic Shifter L21
- Epic Weapon Focus (scythe) L24
- Expertise L36
- Fly L1
- Greater Spell Focus (Transmutation) L18
- Greater Wildshape I (wyrmling shape) L10
- Greater Wildshape II L13
- Greater Wildshape III L15
- Greater Wildshape IV L20
- Heal Ally L10
- Humanoid Shape L17
- Improved Critical (scythe) L39
- Infinite Greater Wildshape I L14
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Lay on Hands L6
- Mounted Combat L12
- Nature Sense L1
- Player Menu L1
- Power Attack L3
- Remove Disease L8
- Resist Nature's Lure L4
- Shield Proficiency L1
- Smite Evil L7
- Spell Focus (Transmutation) L15
- Summon Mount L12
- Trackless Step L3
- Turn Undead L8
- Undead Shape L23
- Weapon Focus (scythe) L21
- Weapon Proficiency (Paladin) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L6
- Weapon Proficiency (martial) L6
- Weapon Proficiency (simple) L6
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Miscellaneous Knockdown
- Arcane Spell Failure +50%
- Darkvision
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Legendary Property Devastating Critical Effects Immunity
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 2d12 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Damage Resistance Acid Resist 10 / -
- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Immunity: Damage Type Cold 20%
- Damage Resistance Cold Resist 25 / -
- Damage Vulnerability Fire 10% Damage Vulnerability
- Immunity: Damage Type Cold 10%
- Light Bright (20m) Blue
- Immunity: Damage Type Fire 20%
- Bonus Feat Extra Turning
- Extend Divine Might (10 rounds)
- Extend Divine Shield (10 rounds)
- Immunity: Damage Type Electrical 20%
- Bonus Feat Whirlwind Attack
- Bonus Feat Cleave
- Damage Reduction +6 Soak 15 Damage
- Immunity: Damage Type Piercing 25%
- Immunity: Damage Type Slashing 25%
- Spell Resistance 40
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Damage Vulnerability Divine 25% Damage Vulnerability
- Damage Vulnerability Positive Energy 50% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Regeneration +20
- Skill Bonus Discipline +50
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Decreased Skill Modifier Hide -10
- Decreased Skill Modifier Move Silently -10
- Decreased Skill Modifier Open Lock -10
- Decreased Skill Modifier Pick Pocket -10
- Decreased Skill Modifier Tumble -10
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Concentration +20
- Regeneration +4
- Ability Bonus Dexterity +12
- Ability Bonus Wisdom +12
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Spot +15
- Ability Bonus Charisma +12
- Saving Throw Bonus Universal +5
- AC Bonus +10
Right Hand _SHAPE_RISEN_EMPTY- Keen
- Visual Effect Drip, Red
- On Hit Slow DC=48
- Visual Effect Evil
- Regeneration: Vampiric +4
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +13
Export sheet (text)
Last played 2026-02-02